Difference between revisions of "Toughspike"
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== Summary == | == Summary == | ||
+ | The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a [[dreadmeld]], about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one. | ||
== Analysis == | == Analysis == |
Revision as of 20:57, 15 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Toughspikes can occur in most instances that fleshbeasts generally do, including raids, the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.
Summary
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human. They are the only fleshbeast that will leave a corpse when killed. Their damage output isn't very high, and so most melee-focused pawns can fight a toughspike one-on-one.
Analysis
Version history
- Anomaly DLC Release - Added.
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