Difference between revisions of "Events/Anomaly"
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Arcangelus (talk | contribs) (Added a small intro and headers to place relevant events.) |
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{{Anomaly}} | {{Anomaly}} | ||
{{Spoiler}} | {{Spoiler}} | ||
− | {{Stub|reason = Missing most of the relevant events}} | + | {{Stub|reason = Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror'''}} |
− | [[Anomaly]]{{AnomalyIcon}} | + | {{Main|Events}} |
+ | The [[Anomaly]]{{AnomalyIcon}} DLC introduced a new style of Incident; one linked to the activity level of the [[Monolith]] structure. Every Anomaly{{AnomalyIcon}} event belongs to a Tier, and can only trigger if the Monolith activity level is at least that high. For instance, a Stirring Monolith (activity level 1) would allow all events from Tier 0 and 1, but none from Tier 2. | ||
− | + | If the [[AI_Storytellers#Anomaly|storyteller option]] '''Ambient horror''' is active, the Tier system will be ignored. All Anomaly{{AnomalyIcon}} events become available, with the exception of those directly related with the [[Monolith]] structure. This is due to the Monolith not spawning with this option active. | |
+ | |||
+ | == Anomaly event list == | ||
{|class="wikitable sortable mw-collapsible" style="text-align: center;" | {|class="wikitable sortable mw-collapsible" style="text-align: center;" | ||
|+ '''Anomaly Incidents''' | |+ '''Anomaly Incidents''' | ||
− | ! Tier<ref>This is | + | ! Tier<ref>This is equal to the activity level of the [[Monolith]], 0 being the default. The activity levels need to be at least as high as the required Tier for the event to become available.</ref> |
! Possible Incidents | ! Possible Incidents | ||
! Category | ! Category | ||
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| [[Golden cube|Mysterious Cargo Golden Cube]] || Misc. || 0.2 || 10 || 240 || 0 || 200 | | [[Golden cube|Mysterious Cargo Golden Cube]] || Misc. || 0.2 || 10 || 240 || 0 || 200 | ||
|- | |- | ||
− | | [[Revenant|Mysterious Cargo Revenant Spine]] || Misc. || 0.2 || 10 || 240 || 0 || 200 | + | | [[Revenant spine|Mysterious Cargo Revenant Spine]] || Misc. || 0.2 || 10 || 240 || 0 || 200 |
|- | |- | ||
| Frenzied Animals || Threat Big || 0 || 0 || 0 || 0 || 0 | | Frenzied Animals || Threat Big || 0 || 0 || 0 || 0 || 0 | ||
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| [[Creepjoiner|Creepy Joiner]] Offer [[Metalhorror]] || Misc. || 0.05 || 10 || 60 || 0 || 0 | | [[Creepjoiner|Creepy Joiner]] Offer [[Metalhorror]] || Misc. || 0.05 || 10 || 60 || 0 || 0 | ||
|} | |} | ||
+ | |||
+ | == Tier 0 == | ||
+ | :'''Activity level 0:''' ''Inactive'' <br/> | ||
+ | Place events of tier 0 here. | ||
+ | |||
+ | == Tier 1 == | ||
+ | :'''Activity level 1:''' ''Intermittent psychic humming ''<br/> | ||
+ | Place events of tier 1 here. | ||
+ | |||
+ | == Tier 2 == | ||
+ | :'''Activity level 2:''' ''Pulsing with psychic energy.''<br/> | ||
+ | Place events of tier 2 here. | ||
+ | |||
+ | == Tier 3 == | ||
+ | :'''Activity level 3:''' ''Awakening.''<br/> | ||
+ | Place events of tier 3 here, if any. On the alternative, write down if anything interesting happens at this level. | ||
+ | |||
+ | == Tier 4 == | ||
+ | :'''Activity level 4:''' ''Awakened.''<br/> | ||
+ | {{Main|Endings#Monolith endgame}} | ||
+ | This allows entering the [[metal hell]] and is required for the Anomaly ending. | ||
+ | |||
+ | |||
+ | == Notes == |
Revision as of 17:40, 10 July 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for never interacted / DLC deactivated and 2 for ambient horror. |
The Anomaly DLC introduced a new style of Incident; one linked to the activity level of the Monolith structure. Every Anomaly event belongs to a Tier, and can only trigger if the Monolith activity level is at least that high. For instance, a Stirring Monolith (activity level 1) would allow all events from Tier 0 and 1, but none from Tier 2.
If the storyteller option Ambient horror is active, the Tier system will be ignored. All Anomaly events become available, with the exception of those directly related with the Monolith structure. This is due to the Monolith not spawning with this option active.
Anomaly event list
Tier[1] | Possible Incidents | Category | Base Chance |
Earliest Day |
Cooldown | Min. Pop |
Min. Threat Points |
---|---|---|---|---|---|---|---|
0 | Small Shambler Swarm | Threat Small | 1 | 0 | 0 | 0 | 0 |
Psychic Ritual Siege | Threat Big | 2.5 | 0 | 0 | 0 | 200 | |
Shambler Assault | Threat Big | 2 | 20 | 10 | 0 | 250 | |
Creeper Joiner Arrival | Misc | 1 | 10 | 60 | 0 | 0 | |
Shambler Swarm | Threat Big | 2 | 0 | 0 | 0 | 0 | |
Distress Call | Give Quest | 1 | 15 | 45 | 0 | 0 | |
1 | Sightstealer Arrival | Threat Big | 2 | 0 | 0 | 0 | 0 |
Fleshbeast Attack | Threat Big | 2 | 15 | 0 | 0 | 0 | |
Chimera Assault | Threat Big | 2 | 15 | 0 | 0 | 300 | |
Hate Chanters | Threat Big | 1.5 | 0 | 10 | 0 | 200 | |
Gorehulk Assault | Threat Big | 1.5 | 15 | 0 | 0 | 0 | |
Devourer Assault | Threat Big | 1.5 | 0 | 0 | 0 | 350 | |
Sightstealer Swarm | Threat Big | 1 | 0 | 0 | 0 | 0 | |
Devourer Water Assault | Threat Big | 1 | 0 | 0 | 0 | 500 | |
Shambler Swarm Animals | Threat Big | 0.25 | 0 | 0 | 0 | 0 | |
Ghoul Attack | Threat Small | 0.2 | 15 | 0 | 0 | 0 | |
Metal Horror Implantation | Misc. | 0.2 | 30 | 45 | 4 | 300 | |
Death pall | Threat Big | 0.5 | 15 | 30 | 0 | 0 | |
Revenant | Threat Big | 1 | 30 | 90 | 5 | 300 | |
Twisted obelisk | Threat Big | 0.5 | 50 | 120 | 0 | 0 | |
Corrupted obelisk | Threat Big | 0.5 | 50 | 120 | 0 | 0 | |
Warped obelisk | Threat Big | 0.5 | 50 | 120 | 0 | 0 | |
Mysterious Cargo Unnatural Corpse | Misc. | 0.2 | 10 | 240 | 0 | 200 | |
Mysterious Cargo Golden Cube | Misc. | 0.2 | 10 | 240 | 0 | 200 | |
Mysterious Cargo Revenant Spine | Misc. | 0.2 | 10 | 240 | 0 | 200 | |
Frenzied Animals | Threat Big | 0 | 0 | 0 | 0 | 0 | |
2 | Pit gate | Threat Big | 0.75 | 0 | 45 | 0 | 500 |
Fleshmass heart | Threat Big | 0.75 | 60 | 120 | 0 | 0 | |
Unnatural darkness | Threat Big | 1 | 45 | 75 | 0 | 0 | |
Nociosphere | Threat Big | 1 | 45 | 30 | 0 | 0 | |
Blood rain | Threat Big | 0.5 | 14 | 45 | 0 | 0 | |
Unnatural Corpse Arrival | Misc. | 0 | 0 | 240 | 0 | 0 | |
Golden Cube Arrival | Misc. | 0 | 0 | 240 | 0 | 0 | |
Creepy Joiner Offer Metalhorror | Misc. | 0.05 | 10 | 60 | 0 | 0 |
Tier 0
- Activity level 0: Inactive
Place events of tier 0 here.
Tier 1
- Activity level 1: Intermittent psychic humming
Place events of tier 1 here.
Tier 2
- Activity level 2: Pulsing with psychic energy.
Place events of tier 2 here.
Tier 3
- Activity level 3: Awakening.
Place events of tier 3 here, if any. On the alternative, write down if anything interesting happens at this level.
Tier 4
- Activity level 4: Awakened.
This allows entering the metal hell and is required for the Anomaly ending.