Difference between revisions of "Events/Anomaly"

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(Added a small intro and headers to place relevant events.)
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{{Anomaly}}
 
{{Anomaly}}
 
{{Spoiler}}
 
{{Spoiler}}
{{Stub|reason = Missing most of the relevant events}}
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{{Stub|reason = Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror'''}}
[[Anomaly]]{{AnomalyIcon}} Incidents Table.
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{{Main|Events}}
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The [[Anomaly]]{{AnomalyIcon}} DLC introduced a new style of Incident; one linked to the activity level of the [[Monolith]] structure. Every Anomaly{{AnomalyIcon}} event belongs to a Tier, and can only trigger if the Monolith activity level is at least that high. For instance, a Stirring Monolith (activity level 1) would allow all events from Tier 0 and 1, but none from Tier 2.
  
Each event Tier includes the events of the previous Tier.
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If the [[AI_Storytellers#Anomaly|storyteller option]] '''Ambient horror''' is active, the Tier system will be ignored. All Anomaly{{AnomalyIcon}} events become available, with the exception of those directly related with the [[Monolith]] structure. This is due to the Monolith not spawning with this option active.
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== Anomaly event list ==
  
 
{|class="wikitable sortable mw-collapsible" style="text-align: center;"
 
{|class="wikitable sortable mw-collapsible" style="text-align: center;"
 
|+ '''Anomaly Incidents'''
 
|+ '''Anomaly Incidents'''
! Tier<ref>This is based on the activity level of the [[Monolith]], 0 being the default.</ref>
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! Tier<ref>This is equal to the activity level of the [[Monolith]], 0 being the default. The activity levels need to be at least as high as the required Tier for the event to become available.</ref>
 
! Possible Incidents
 
! Possible Incidents
 
! Category
 
! Category
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| [[Golden cube|Mysterious Cargo Golden Cube]] || Misc. || 0.2 || 10 || 240 || 0 || 200
 
| [[Golden cube|Mysterious Cargo Golden Cube]] || Misc. || 0.2 || 10 || 240 || 0 || 200
 
|-
 
|-
| [[Revenant|Mysterious Cargo Revenant Spine]] || Misc. || 0.2 || 10 || 240 || 0 || 200
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| [[Revenant spine|Mysterious Cargo Revenant Spine]] || Misc. || 0.2 || 10 || 240 || 0 || 200
 
|-
 
|-
 
| Frenzied Animals || Threat Big || 0 || 0 || 0 || 0 || 0
 
| Frenzied Animals || Threat Big || 0 || 0 || 0 || 0 || 0
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| [[Creepjoiner|Creepy Joiner]] Offer [[Metalhorror]] || Misc. || 0.05 || 10 || 60 || 0 || 0
 
| [[Creepjoiner|Creepy Joiner]] Offer [[Metalhorror]] || Misc. || 0.05 || 10 || 60 || 0 || 0
 
|}
 
|}
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== Tier 0 ==
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:'''Activity level 0:''' ''Inactive'' <br/>
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Place events of tier 0 here.
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== Tier 1 ==
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:'''Activity level 1:''' ''Intermittent psychic humming ''<br/>
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Place events of tier 1 here.
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== Tier 2 ==
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:'''Activity level 2:''' ''Pulsing with psychic energy.''<br/>
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Place events of tier 2 here.
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== Tier 3 ==
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:'''Activity level 3:''' ''Awakening.''<br/>
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Place events of tier 3 here, if any. On the alternative, write down if anything interesting happens at this level.
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== Tier 4 ==
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:'''Activity level 4:''' ''Awakened.''<br/>
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{{Main|Endings#Monolith endgame}}
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This allows entering the [[metal hell]] and is required for the Anomaly ending.
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== Notes ==

Revision as of 17:40, 10 July 2024

The AnomalyContent added by the Anomaly DLC DLC introduced a new style of Incident; one linked to the activity level of the Monolith structure. Every AnomalyContent added by the Anomaly DLC event belongs to a Tier, and can only trigger if the Monolith activity level is at least that high. For instance, a Stirring Monolith (activity level 1) would allow all events from Tier 0 and 1, but none from Tier 2.

If the storyteller option Ambient horror is active, the Tier system will be ignored. All AnomalyContent added by the Anomaly DLC events become available, with the exception of those directly related with the Monolith structure. This is due to the Monolith not spawning with this option active.

Anomaly event list

Anomaly Incidents
Tier[1] Possible Incidents Category Base
Chance
Earliest
Day
Cooldown Min.
Pop
Min. Threat
Points
0 Small Shambler Swarm Threat Small 1 0 0 0 0
Psychic Ritual Siege Threat Big 2.5 0 0 0 200
Shambler Assault Threat Big 2 20 10 0 250
Creeper Joiner Arrival Misc 1 10 60 0 0
Shambler Swarm Threat Big 2 0 0 0 0
Distress Call Give Quest 1 15 45 0 0
1 Sightstealer Arrival Threat Big 2 0 0 0 0
Fleshbeast Attack Threat Big 2 15 0 0 0
Chimera Assault Threat Big 2 15 0 0 300
Hate Chanters Threat Big 1.5 0 10 0 200
Gorehulk Assault Threat Big 1.5 15 0 0 0
Devourer Assault Threat Big 1.5 0 0 0 350
Sightstealer Swarm Threat Big 1 0 0 0 0
Devourer Water Assault Threat Big 1 0 0 0 500
Shambler Swarm Animals Threat Big 0.25 0 0 0 0
Ghoul Attack Threat Small 0.2 15 0 0 0
Metal Horror Implantation Misc. 0.2 30 45 4 300
Death pall Threat Big 0.5 15 30 0 0
Revenant Threat Big 1 30 90 5 300
Twisted obelisk Threat Big 0.5 50 120 0 0
Corrupted obelisk Threat Big 0.5 50 120 0 0
Warped obelisk Threat Big 0.5 50 120 0 0
Mysterious Cargo Unnatural Corpse Misc. 0.2 10 240 0 200
Mysterious Cargo Golden Cube Misc. 0.2 10 240 0 200
Mysterious Cargo Revenant Spine Misc. 0.2 10 240 0 200
Frenzied Animals Threat Big 0 0 0 0 0
2 Pit gate Threat Big 0.75 0 45 0 500
Fleshmass heart Threat Big 0.75 60 120 0 0
Unnatural darkness Threat Big 1 45 75 0 0
Nociosphere Threat Big 1 45 30 0 0
Blood rain Threat Big 0.5 14 45 0 0
Unnatural Corpse Arrival Misc. 0 0 240 0 0
Golden Cube Arrival Misc. 0 0 240 0 0
Creepy Joiner Offer Metalhorror Misc. 0.05 10 60 0 0

Tier 0

Activity level 0: Inactive

Place events of tier 0 here.

Tier 1

Activity level 1: Intermittent psychic humming

Place events of tier 1 here.

Tier 2

Activity level 2: Pulsing with psychic energy.

Place events of tier 2 here.

Tier 3

Activity level 3: Awakening.

Place events of tier 3 here, if any. On the alternative, write down if anything interesting happens at this level.

Tier 4

Activity level 4: Awakened.

This allows entering the metal hell and is required for the Anomaly ending.


Notes

  1. This is equal to the activity level of the Monolith, 0 being the default. The activity levels need to be at least as high as the required Tier for the event to become available.