Difference between revisions of "Template:Sandbox/Arcangelus"
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− | {{documentation}}</noinclude><!-- Add categories and interwikis to the /doc subpage, not here! --> | + | {{documentation}} |
+ | |||
+ | {{Sandbox/Arcangelus | ||
+ | | name = Locust armor | ||
+ | | image = LocustArmor.png | ||
+ | | description = A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.<br/>Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations. | ||
+ | | type = Gear | ||
+ | | type2 = Armor | ||
+ | | tech level = Spacer | ||
+ | | hp = 280 | ||
+ | | production facility 1 = Fabrication bench | ||
+ | | work to make = 45000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | resource 1 = Plasteel | ||
+ | | resource 1 amount = 120 | ||
+ | | resource 2 = Uranium | ||
+ | | resource 2 amount = 10 | ||
+ | | resource 3 = Advanced component | ||
+ | | resource 3 amount = 3 | ||
+ | | resource 4 = Component | ||
+ | | resource 4 amount = 3 | ||
+ | | resource 5 = Chemfuel | ||
+ | | resource 5 amount = 100 | ||
+ | | research = Jump packs, Recon armor | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 6 | ||
+ | | marketvalue = 2230 | ||
+ | | armorblunt = 35 | ||
+ | | armorsharp = 87 | ||
+ | | armorheat = 41 | ||
+ | | insulationcold = 32 | ||
+ | | insulationheat = 9 | ||
+ | | mass base = 9 | ||
+ | | lifestage = Adult | ||
+ | | clothing for nudity = True | ||
+ | | coverage = Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg | ||
+ | | layer = Middle, Outer | ||
+ | | has quality = true | ||
+ | | defName = Apparel_ArmorLocust | ||
+ | | thingCategories = ApparelArmor | ||
+ | | tradeTags = HiTechArmor | ||
+ | | defaultOutfitTags = Soldier | ||
+ | | thingSetMakerTags = RewardStandardHighFreq | ||
+ | }} | ||
+ | </noinclude><!-- Add categories and interwikis to the /doc subpage, not here! --> |
Revision as of 16:16, 14 January 2025
Template documentation[create]
Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |
Locust armor
A variant of recon armor with an integrated burst rocket for short-ranged flight. Locust armor is slightly less protective than standard recon armor. Each jump consumes a burst of fuel, so the armor must be reloaded after several uses.
Unlike most ultratech military units, locusts train primarily with melee weapons. They usually avoid static shootouts, preferring to jump straight into enemy fortifications and fight hand-to-hand. They do poorly in static defense or confined quarters, but excel in mixed cover or shipcracking operations.
Base Stats
Apparel
- Insulation - Cold
- 32 °C (57.6 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 87%
- Armor - Blunt
- 35%
- Armor - Heat
- 41%
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
- Lifestage
- Adult
Creation
-
}}
- Skill Required
- Crafting 6
- Work To Make
- 45,000 ticks (12.5 mins)
- Work Speed Stat
- General Labor Speed
Technical
- defName
- Apparel_ArmorLocust
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tradeTags
- HiTechArmor