Difference between revisions of "Template:Ticks"

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m (Hopefully done now.)
m (Testing again.)
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{{#if: {{{1|}}}|{{{1|}}} {{H:title|link=no|1/60th of a second|ticks}} ({{ #expr: ({{{1|}}}/60)round2.2}} sec.) }}
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{{#if: {{{1|}}}|{{{1|}}} {{H:title|link=no|1/60th of a second|ticks}} ({{ #expr: ({{{1|}}}/60)round 2-2}} sec.) }}
 
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Revision as of 01:58, 11 October 2014


Convert ticks to a human readable amount of time in either seconds or minutes depending on the value given.


Usage

  • Specify the time in ticks
  • Time in seconds or minutes is automatically calculated and added after the time in ticks.
{{ticks|time in ticks}}

Examples

Example 1
The Great Bow has a cooldown period of {{ticks|255}}, making it rather slow for a ranged weapon.

The Great Bow has a cooldown period of 255 ticks (4 sec.)

, making it rather slow for a ranged weapon.

Example 2
There are {{ticks|2500}} in one game hour, so one game day consists of {{ticks|60000}}.

There are 2500 ticks (42 sec.)

in one game hour, so one game day consists of 

60000 ticks (1000 sec.)

.


Choosing minutes vs. seconds

If you specifically want to show ticks converted to minutes or seconds, you can use Template:Ticks/seconds or Template:Ticks/minutes directly

Template family

See also: