Difference between revisions of "Human"

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(→‎Body Parts (Detailed): I wrote this part a while ago. It sucks and I or someone else should rewrite it as some sort of "key notes" section.)
(→‎Body Parts (Detailed): added some information about limb and organ replacement... probably incomplete.)
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*Right Eye
 
*Right Eye
 
*Left Eye
 
*Left Eye
Eyes are required for [[#Sight|seeing]]. They do not heal when injured, and always scar. {{v|{{:Version}}}} There is currently no way to restore sight to a blinded colonist.
+
Eyes are required for [[#Sight|seeing]]. They do not heal when injured, and always scar. Lost or damaged eyes can be surgically replaced with bionic eyes, though they are rather expensive.
  
 
=====Ears=====
 
=====Ears=====
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=====Jaw=====
 
=====Jaw=====
 
*Health: 20
 
*Health: 20
Required for [[#Eating|eating]], colonists are left unable to eat if they lose their jaw. {{v|{{:Version}}}} Currently however, colonists are still able to (slowly) eat, presumably until there's a way to replace a jaw.
+
Required for [[#Eating|eating]], colonists are left unable to eat if they lose their jaw. Lost or damaged jaws can be surgically replaced with dentures.
  
 
====Torso====
 
====Torso====
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*Right Clavicle
 
*Right Clavicle
 
*Left Clavicle
 
*Left Clavicle
The clavicles are the bones between the [[#Neck|neck]] and shoulder (the human damage model does not include shoulders, however, so the clavicle connects the arm instead), and are required for the for [[#Working|work]]. Shattering a clavicle is equivalent to actually losing the arm in terms of functionality.
+
The clavicles are the bones between the [[#Neck|neck]] and shoulder (the human damage model does not include shoulders, however, so the clavicle connects the arm instead), and are required for the colonist to [[#Working|work]]. Shattering a clavicle is equivalent to actually losing the arm in terms of functionality.
  
 
=====Spine=====
 
=====Spine=====
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*Lethal if both lungs lost.
 
*Lethal if both lungs lost.
  
Colonists have two lungs, a right lung and left lung. Currently, colonists can [[#Breathing|breathe]] and survive fine with just one lung, {{v|{{:Version}}}} though, their health bar will permanently be displayed as '50%', since they're half way to death with the loss of a single lung. Losing both lungs is instantaneous death, as the colonist will no longer have a way to breath. Lungs tend to bleed out very fast when destroyed, but are generally survivable injuries.
+
Colonists have two lungs, a right lung and left lung. Currently, colonists can [[#Breathing|breathe]] and survive fine with just one lung, {{v|{{:Version}}}} though, their health bar will permanently be displayed as '50%', since they're half way to death with the loss of a single lung. Losing both lungs is instantaneous death, as the colonist will immediately suffocate. Lungs tend to bleed out very fast when destroyed, but are generally survivable injuries. Lungs can be harvested and transplanted, so a damaged or lost lung can be replaced. Slave traders occasionally have organs for sale.
  
 
=====Stomach=====
 
=====Stomach=====
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The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death.
 
The heart is needed for [[#Blood Pumping|blood pumping]] in colonists. Complete destruction of the heart results in instant death.
  
Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury.
+
Worth noting that, like the brain, the heart ''always'' scars<ref name="instantScar" />, and never heals naturally. This is less severe than a brain scar, which could put [[Colonist|colonists]] and other characters into a permanent coma, but still a very serious injury.  Hearts can be harvested and transplanted - albeit at the cost of the donor's life - so a damaged heart can be replaced. Slave traders occasionally have organs for sale.
  
 
=====Kidney=====
 
=====Kidney=====
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*Left Kidney
 
*Left Kidney
 
*Lethal if both lost
 
*Lethal if both lost
Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life threatening, but losing both results in death.
+
Kidneys are required for [[#Blood Filtration|blood filtration]]. Like lungs, losing one isn't life threatening, but losing both results in death. Kidneys can be harvested and transplanted, so a damaged or lost kidney can be replaced. Slave traders occasionally have organs for sale.
  
 
====Arm====
 
====Arm====
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*Right Arm
 
*Right Arm
 
*Left Arm
 
*Left Arm
Arms are required for [[#Working|working]], and are containers for the [[#Hands|hands]] and subsequent bones. One armed colonists can still work, though much slower.
+
Arms are required for [[#Working|working]], and are containers for the [[#Hands|hands]] and subsequent bones. One armed colonists can still work, though much slower. A lost or damaged arm can be replaced either with a simple prosthetic or a more expensive bionic arm. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb.
  
 
=====Humerus=====
 
=====Humerus=====
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*Right Hand
 
*Right Hand
 
*Left Hand
 
*Left Hand
Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower.
+
Hands are the containers for fingers, and are required for [[#Working|working]]. One handed colonists can still work fine, just slower. A lost or damaged hand can be replaced with a power claw. The claw is only 90% as effective as a natural hand, but provides increased damage in combat.
  
 
======Fingers======
 
======Fingers======
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*Right Leg
 
*Right Leg
 
*Left Leg
 
*Left Leg
Every colonist has two legs, but the destruction of one removes the ability to [[#Moving|walk]] at all. {{v|{{:Version}}}} Unable to walk, they'll be forced to live their rest of their life in a medical bed. There is no way to provide [[#Treatment|treatment]] for a lost leg currently.
+
Every colonist has two legs, but the destruction of either one removes the ability to [[#Moving|walk]] at all. A lost or damaged leg can be replaced either with a simple prosthetic or a more expensive bionic leg. Simple versions are only 50% as effective whereas bionic versions are 20% ''more'' efficient than a natural limb. Peg legs are also available, if a prosthetic can't be located, but they are only barely functional.
  
 
=====Tibia=====
 
=====Tibia=====

Revision as of 23:25, 28 January 2015


Human

Base Stats

Type
HumanCharacters
HP
100

"A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets."

— In-game description

Humans are standard race of Rimworld. They make up your colony's colonists, and the enemy raiders you struggle against.

Biology

The humans of Rimworld are, for the most part, identical to real world ones.

Diet

Humans are omnivores. On Rimworld, their usual food supply consists of meat hunted off of animals, and either foraging food off of plants or cultivating and growing them.

Most humans absolutely despise the thought of cannibalism, and it usually provided them with a very bad thought. Some humans don't mind though.

Combat

Humans are typically equipped with various weapons, but are equipped with the ability to fight things with their own two hands.

Melee Attacks Damage Amount
Bludgeon 10

Body Parts (Summary)

Being biological creatures, humans have a lot of body parts that work together to make them tick.

Special Notes:

  • Brain injuries instantly scar and never heal.[1]
  • Heart injuries instantly scar and never heal.[1]

Table HumanBodyParts


Body Parts (Detailed)

All the body parts are listed below in more detail. This includes some things to note, some quirks or special things about body parts, and the full names/descriptions of body parts that have multiples of them in the same body (eg. right lung and left lung).

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