Difference between revisions of "Electric stove"
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− | A simple stove and attached countertops for preparing meals from simpler ingredients. | + | {{Info|A simple stove and attached countertops for preparing meals from simpler ingredients.}} |
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To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]]. | To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]]. | ||
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning. | Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning. | ||
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Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius. | Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius. | ||
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Meat options require meat from a '''[[butcher table]]'''. | Meat options require meat from a '''[[butcher table]]'''. | ||
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A [[campfire]] may also be used for cooking, but is limited to simple meals. | A [[campfire]] may also be used for cooking, but is limited to simple meals. |
Revision as of 22:07, 1 August 2015
Cook stove
Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 350 W
A simple stove and attached countertops for preparing meals from simpler ingredients.
To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
Meat options require meat from a butcher table.
A campfire may also be used for cooking, but is limited to simple meals.
{{Template:TNTN|production|wide}}