Difference between revisions of "Immunity Gain Speed"

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(Added info on what affects Immunity Gain Speed.)
(Fleshed out the page. Corrected misinformation.)
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Immunity gain speed is determined by the following factors:
 
Immunity gain speed is determined by the following factors:
 
* Blood filtration
 
* Blood filtration
 +
** Reduced by [[malaria]]
 
** 100% unless reduced by damaged or missing kidney
 
** 100% unless reduced by damaged or missing kidney
 +
** 170% with [[Luciferium]]
 
* [[Saturation|Food/Saturation]]
 
* [[Saturation|Food/Saturation]]
 
** 100%: Fed or Hungry
 
** 100%: Fed or Hungry
** 89%: Urgently hungry
+
** 90%: Urgently hungry
** 69%: Starving
+
** 70%: Starving
 
* [[Rest]]
 
* [[Rest]]
 
** 100%: Rested
 
** 100%: Rested
** 95%: Tired
+
** 96%: Tired
 
** 92%: Very tired
 
** 92%: Very tired
 
** 80%: Exhausted
 
** 80%: Exhausted
 
* In bed:
 
* In bed:
** 100%: When not resting in a bed.
+
** 100%: When not resting in a bed or on a sleeping spot.
** 110%: When resting in a [[Bed]], [[Royal bed]], or [[Sleeping spot]].
+
** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though.
 +
** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]].
 
** 114%: When resting in a [[Hospital bed]].
 
** 114%: When resting in a [[Hospital bed]].
 +
Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed.
 
* Age  
 
* Age  
 
** 100%: Up to age 40.
 
** 100%: Up to age 40.
** 99%: At age 41, continues to decrease with age.
+
** 99%: At age 41, continues to decrease by 1% per 2 years over 40.
 
** 80%: At age 79, then stops decreasing.
 
** 80%: At age 79, then stops decreasing.
 +
* Vitals monitor
 +
** 112%: When attached to any bed that's set to medical (110% + 2%)
 +
** 116%: When attached to a hospital bed (114% + 2%)
 +
A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.

Revision as of 13:02, 6 November 2016

Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Its default value is 100%.


Immunity gain speed is determined by the following factors:

  • Blood filtration
    • Reduced by malaria
    • 100% unless reduced by damaged or missing kidney
    • 170% with Luciferium
  • Food/Saturation
    • 100%: Fed or Hungry
    • 90%: Urgently hungry
    • 70%: Starving
  • Rest
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • In bed:

Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.

  • Age
    • 100%: Up to age 40.
    • 99%: At age 41, continues to decrease by 1% per 2 years over 40.
    • 80%: At age 79, then stops decreasing.
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a hospital bed (114% + 2%)

A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.