Difference between revisions of "Sleeping sickness"
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<includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly> | <includeonly>''Main Article: [[Sleeping Sickness]]''</includeonly> | ||
− | + | __NOTOC__ | |
− | Sleeping sickness is a parasitic [[disease]] that can only be caught in the likes of Tropical Rainforests. Sleeping Sickness takes a ''very'' long time to develop, and also gain immunity to; so those affected by Sleeping Sickness will be in bed for a long time. | + | '''Sleeping sickness''' is a parasitic [[disease]] that can only be caught in the likes of Tropical Rainforests. Sleeping Sickness takes a ''very'' long time to develop, and also gain immunity to; so those affected by Sleeping Sickness will be in bed for a long time. |
− | General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small-moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally | + | General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small-moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, death. |
If Sleeping Sickness is left untreated, it will kill the affected colonist in around 17.026 days. <br> | If Sleeping Sickness is left untreated, it will kill the affected colonist in around 17.026 days. <br> | ||
It takes around 18.93 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40. | It takes around 18.93 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40. | ||
− | =Stages= | + | ==Stages== |
− | + | '''Minor (Hidden) - Severity: 0 - 0.28''' | |
*No effect on the affected colonist. | *No effect on the affected colonist. | ||
*Buildup to the initial 29% disease head start that sleeping sickness has | *Buildup to the initial 29% disease head start that sleeping sickness has | ||
− | + | '''Minor (Initial) - Severity: 0.29 - 0.4374''' | |
*+2% Pain | *+2% Pain | ||
*-2% Consciousness | *-2% Consciousness | ||
*-2% Manipulation | *-2% Manipulation | ||
− | + | '''Minor (Advanced) - Severity: 0.4375 - 0.624''' | |
*+3% Pain | *+3% Pain | ||
*-4% Consciousness | *-4% Consciousness | ||
*-4% Manipulation | *-4% Manipulation | ||
− | + | '''Major - Severity: 0.625 - 0.874''' | |
*Vomiting every 3.5 days (84 hours) on average | *Vomiting every 3.5 days (84 hours) on average | ||
*+5% Pain | *+5% Pain | ||
Line 29: | Line 29: | ||
*-6% Manipulation | *-6% Manipulation | ||
− | + | '''Extreme (Initial) - Severity: 0.875 - 0.9374''' | |
*Vomiting every 1.75 days (42 hours) on average | *Vomiting every 1.75 days (42 hours) on average | ||
*+10% Pain | *+10% Pain | ||
Line 35: | Line 35: | ||
*-20% Manipulation | *-20% Manipulation | ||
− | + | '''Extreme (Advanced) - Severity: 0.9375 - 1''' | |
*Vomiting every day (24 hours) on average | *Vomiting every day (24 hours) on average | ||
*Loss of Consciousness | *Loss of Consciousness | ||
Line 42: | Line 42: | ||
*Death | *Death | ||
− | ='Waking up' from Sleeping Sickness= | + | =='Waking up' from Sleeping Sickness== |
Despite Sleeping Sickness' uniqueness in the respect that it's very slow to progress and conquer; it's not as difficult to successfully treat compared to other diseases such as [[malaria]] and the [[plague]]. However: you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. Like Malaria and the Plague; Sleeping Sickness can be prevented by [[Penoxycyline]] as of Alpha 16. | Despite Sleeping Sickness' uniqueness in the respect that it's very slow to progress and conquer; it's not as difficult to successfully treat compared to other diseases such as [[malaria]] and the [[plague]]. However: you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. Like Malaria and the Plague; Sleeping Sickness can be prevented by [[Penoxycyline]] as of Alpha 16. | ||
Penoxycyline can also be administered mid-disease, granting a 35% boost to immunity, and therefore shaving many days off of the recovery process. | Penoxycyline can also be administered mid-disease, granting a 35% boost to immunity, and therefore shaving many days off of the recovery process. | ||
− | + | ===Treating Normal People (<40 Years Old)=== | |
You will need at least 18% average treatment quality in order to sufficiently slow down Sleeping Sickness' progress to the point where it doesn't kill the patient. | You will need at least 18% average treatment quality in order to sufficiently slow down Sleeping Sickness' progress to the point where it doesn't kill the patient. | ||
The following combinations of doctoring skill and medicine are capable of achieving 18% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out: | The following combinations of doctoring skill and medicine are capable of achieving 18% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out: | ||
− | *Level 1 Medicine and [[ | + | *Level 1 Medicine skill and [[glitterworld medicine]] |
− | *Level 1 Medicine and ordinary [[ | + | *Level 1 Medicine skill and ordinary [[medicine]] |
− | *Level 3 Medicine and [[ | + | *Level 3 Medicine skill and [[herbal medicine]] |
− | + | ===Treating the Elderly (80+ Years Old)=== | |
As usual, you'll need to follow heightened procedures to ensure that the elders within your colony survive due to the 20% reduction in immunity gain speed that comes with being 80+ years old. You will need at least 56% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival: | As usual, you'll need to follow heightened procedures to ensure that the elders within your colony survive due to the 20% reduction in immunity gain speed that comes with being 80+ years old. You will need at least 56% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival: | ||
− | *Level 2 Medicine and | + | *Level 2 Medicine skill and glitterworld medicine |
− | *Level 6 Medicine and ordinary | + | *Level 6 Medicine skill and ordinary medicine. |
− | *Level 12 Medicine and | + | *Level 12 Medicine skill and herbal medicine |
<noinclude>{{Nav/disease}}</noinclude> | <noinclude>{{Nav/disease}}</noinclude> | ||
[[Category: Disease]] | [[Category: Disease]] |
Revision as of 04:41, 26 December 2016
Sleeping sickness is a parasitic disease that can only be caught in the likes of Tropical Rainforests. Sleeping Sickness takes a very long time to develop, and also gain immunity to; so those affected by Sleeping Sickness will be in bed for a long time.
General symptoms include slightly impaired consciousness and manipulation, a small amount of pain, and eventually occasional vomiting. Advanced symptoms include a small-moderate amount of pain, more adversely affected consciousness and manipulation, more frequent vomiting, eventually a loss of consciousness, and finally, death.
If Sleeping Sickness is left untreated, it will kill the affected colonist in around 17.026 days.
It takes around 18.93 days to develop immunity to sleeping sickness, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
Stages
Minor (Hidden) - Severity: 0 - 0.28
- No effect on the affected colonist.
- Buildup to the initial 29% disease head start that sleeping sickness has
Minor (Initial) - Severity: 0.29 - 0.4374
- +2% Pain
- -2% Consciousness
- -2% Manipulation
Minor (Advanced) - Severity: 0.4375 - 0.624
- +3% Pain
- -4% Consciousness
- -4% Manipulation
Major - Severity: 0.625 - 0.874
- Vomiting every 3.5 days (84 hours) on average
- +5% Pain
- -15% Consciousness
- -6% Manipulation
Extreme (Initial) - Severity: 0.875 - 0.9374
- Vomiting every 1.75 days (42 hours) on average
- +10% Pain
- -20% Consciousness
- -20% Manipulation
Extreme (Advanced) - Severity: 0.9375 - 1
- Vomiting every day (24 hours) on average
- Loss of Consciousness
- +15% Pain
- -20% Manipulation
- Death
'Waking up' from Sleeping Sickness
Despite Sleeping Sickness' uniqueness in the respect that it's very slow to progress and conquer; it's not as difficult to successfully treat compared to other diseases such as malaria and the plague. However: you should still follow standard protocols and ensure that patients of Sleeping Sickness are rested at all times, well-fed, and promptly treated when they need to be treated. Like Malaria and the Plague; Sleeping Sickness can be prevented by Penoxycyline as of Alpha 16.
Penoxycyline can also be administered mid-disease, granting a 35% boost to immunity, and therefore shaving many days off of the recovery process.
Treating Normal People (<40 Years Old)
You will need at least 18% average treatment quality in order to sufficiently slow down Sleeping Sickness' progress to the point where it doesn't kill the patient.
The following combinations of doctoring skill and medicine are capable of achieving 18% treatment quality (assuming a perfectly healthy, unmodified doctor, the patient is rested and well-fed at all times, and treatment is administered immediately) - you'll generally want to aim above these thresholds for safety though; these combinations are just the bare minimum required, and aren't guaranteed to work out:
- Level 1 Medicine skill and glitterworld medicine
- Level 1 Medicine skill and ordinary medicine
- Level 3 Medicine skill and herbal medicine
Treating the Elderly (80+ Years Old)
As usual, you'll need to follow heightened procedures to ensure that the elders within your colony survive due to the 20% reduction in immunity gain speed that comes with being 80+ years old. You will need at least 56% average treatment quality in order for the affected individual to have a chance of surviving. Again, this is a bare minimum and you should generally look towards more potent combinations than the following in order for guaranteed survival:
- Level 2 Medicine skill and glitterworld medicine
- Level 6 Medicine skill and ordinary medicine.
- Level 12 Medicine skill and herbal medicine