Difference between revisions of "Immunity Gain Speed"
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{{Stat | {{Stat | ||
− | | default base value = 1 | + | | default base value = 1.0 |
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = Speed at which this character gains immunity to diseases. If this is too slow, the character will die from | + | | description = Speed at which this character gains immunity to [[Disease|diseases]]. If this is too slow, the character will die from the disease before developing immunity. |
}} | }} | ||
+ | Immunity gain speed is determined by the following factors: | ||
− | + | * [[Blood Filtration]]: | |
− | * Blood | + | ** Reduced by [[Malaria]] |
− | ** Reduced by [[ | + | ** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each) |
− | ** 100% unless reduced by damaged or missing | ||
** 170% with [[Luciferium]] | ** 170% with [[Luciferium]] | ||
− | * [[Saturation|Food | + | |
+ | * [[Saturation|Hunger/Food]]: | ||
** 100%: Fed or Hungry | ** 100%: Fed or Hungry | ||
− | ** 90%: Urgently | + | ** 90%: Urgently Hungry |
** 70%: Starving | ** 70%: Starving | ||
− | * [[Rest]] | + | |
+ | * [[Rest]]: | ||
** 100%: Rested | ** 100%: Rested | ||
** 96%: Tired | ** 96%: Tired | ||
** 92%: Very tired | ** 92%: Very tired | ||
** 80%: Exhausted | ** 80%: Exhausted | ||
− | * | + | |
+ | * Bed Rest: | ||
** 100%: When not resting in a bed or on a sleeping spot. | ** 100%: When not resting in a bed or on a sleeping spot. | ||
** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though. | ** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though. | ||
** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]]. | ** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]]. | ||
− | ** 114%: When resting in a [[ | + | ** 114%: When resting in a [[hospital bed]]. |
− | Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed. | + | ** Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed. |
− | * Age | + | |
+ | * [[Vitals monitor]] | ||
+ | ** 112%: When attached to any bed that's set to medical (110% + 2%) | ||
+ | ** 116%: When attached to a [[Hospital bed]] (114% + 2%) | ||
+ | ** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. | ||
+ | |||
+ | * Age: | ||
** 100%: Up to age 40. | ** 100%: Up to age 40. | ||
− | ** 99%: At age 41 | + | ** 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79). |
− | ** | + | ** 90%: At age 59; continues as above. |
− | * | + | ** 80%: At age 79; stops decreasing. |
− | * | ||
− | |||
− |
Revision as of 20:16, 23 March 2017
Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.
Immunity gain speed is determined by the following factors:
- Blood Filtration:
- Reduced by Malaria
- 100% unless reduced by damaged or missing Kidney (you have two, at 50% each)
- 170% with Luciferium
- Hunger/Food:
- 100%: Fed or Hungry
- 90%: Urgently Hungry
- 70%: Starving
- Rest:
- 100%: Rested
- 96%: Tired
- 92%: Very tired
- 80%: Exhausted
- Bed Rest:
- 100%: When not resting in a bed or on a sleeping spot.
- 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
- 110%: When resting in an animal bed, single bed, double bed or Royal bed.
- 114%: When resting in a hospital bed.
- Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
- Vitals monitor
- 112%: When attached to any bed that's set to medical (110% + 2%)
- 116%: When attached to a Hospital bed (114% + 2%)
- A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
- Age:
- 100%: Up to age 40.
- 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
- 90%: At age 59; continues as above.
- 80%: At age 79; stops decreasing.