Difference between revisions of "Immunity Gain Speed"

From RimWorld Wiki
Jump to navigation Jump to search
(Fleshed out the page. Corrected misinformation.)
Line 1: Line 1:
 
{{Stat
 
{{Stat
| default base value = 1
+
| default base value = 1.0
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity.
+
| description = Speed at which this character gains immunity to [[Disease|diseases]]. If this is too slow, the character will die from the disease before developing immunity.
 
}}
 
}}
  
 +
Immunity gain speed is determined by the following factors:
  
Immunity gain speed is determined by the following factors:
+
* [[Blood Filtration]]:
* Blood filtration
+
** Reduced by [[Malaria]]
** Reduced by [[malaria]]
+
** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each)
** 100% unless reduced by damaged or missing kidney
 
 
** 170% with [[Luciferium]]
 
** 170% with [[Luciferium]]
* [[Saturation|Food/Saturation]]
+
 
 +
* [[Saturation|Hunger/Food]]:
 
** 100%: Fed or Hungry
 
** 100%: Fed or Hungry
** 90%: Urgently hungry
+
** 90%: Urgently Hungry
 
** 70%: Starving
 
** 70%: Starving
* [[Rest]]
+
 
 +
* [[Rest]]:
 
** 100%: Rested
 
** 100%: Rested
 
** 96%: Tired
 
** 96%: Tired
 
** 92%: Very tired
 
** 92%: Very tired
 
** 80%: Exhausted
 
** 80%: Exhausted
* In bed:
+
 
 +
* Bed Rest:
 
** 100%: When not resting in a bed or on a sleeping spot.
 
** 100%: When not resting in a bed or on a sleeping spot.
 
** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though.
 
** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though.
 
** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]].
 
** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]].
** 114%: When resting in a [[Hospital bed]].
+
** 114%: When resting in a [[hospital bed]].
Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed.
+
** Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed.
* Age  
+
 
 +
* [[Vitals monitor]]
 +
** 112%: When attached to any bed that's set to medical (110% + 2%)
 +
** 116%: When attached to a [[Hospital bed]] (114% + 2%)
 +
** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
 +
 
 +
* Age:
 
** 100%: Up to age 40.
 
** 100%: Up to age 40.
** 99%: At age 41, continues to decrease by 1% per 2 years over 40.
+
** 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
** 80%: At age 79, then stops decreasing.
+
** 90%: At age 59; continues as above.
* Vitals monitor
+
** 80%: At age 79; stops decreasing.
** 112%: When attached to any bed that's set to medical (110% + 2%)
 
** 116%: When attached to a hospital bed (114% + 2%)
 
A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
 

Revision as of 20:16, 23 March 2017

Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.

Immunity gain speed is determined by the following factors:

  • Hunger/Food:
    • 100%: Fed or Hungry
    • 90%: Urgently Hungry
    • 70%: Starving
  • Rest:
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a Hospital bed (114% + 2%)
    • A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  • Age:
    • 100%: Up to age 40.
    • 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
    • 90%: At age 59; continues as above.
    • 80%: At age 79; stops decreasing.