Difference between revisions of "Resurrector mech serum"
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+ | {{Define|Exotic Item | ||
+ | | always haulable = true | ||
+ | | def name = MechSerumResurrector | ||
+ | | description = A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. They are not always successful - sometimes, the resurrected will come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered sooner. | ||
+ | | label = resurrector mech serum | ||
+ | | path cost = 15 | ||
+ | | stack limit = 10 | ||
+ | | tech level = spacer | ||
+ | | use hit points = true | ||
+ | | flammability base = 0 | ||
+ | | deterioration rate base = 2 | ||
+ | | market value base = 1500 | ||
+ | | max hit points base = 80 | ||
+ | | mass = 0.2 | ||
+ | | quest item = true | ||
+ | }} | ||
+ | The resurrector mech serum is an item found in quests that can resurrect any deceased organic life form; human or animal. | ||
− | + | === Usage === | |
− | + | A resurrector can used on a corpse even if rotting, but not once it becomes a desiccated skeleton. To activate it, select a pawn and right-click the serum, then click a valid target. The colonist will use the serum on the corpse, returning it to life as well as restoring missing organs and eliminating all health problems. | |
− | |||
− | |||
− | |||
=== Resurrection ailments === | === Resurrection ailments === | ||
− | + | Using a resurrector is not always without cost. Once revived, the pawn may suffer from side effects such as resurrection psychosis, a progressive ailment that causes the pawn to have frequent mental breaks. The chances of side effects are less when the serum is used early. | |
− | + | <p>Possible side effects are: | |
− | + | * 8% chance of brain damage, with an additional 20% chance per day dead. | |
− | + | * 4% chance of [[Ailments#blindness|blindness]], with an additional 12% chance per day dead. | |
− | + | * 30% chance of [[Ailments#resurrection psychosis|resurrection psychosis]]. | |
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Revision as of 00:29, 8 January 2018
Template:NeedsPictures "spacer" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
Resurrector mech serum
A one-use super-dose of mechanites tuned to resurrect the dead. Administered to a corpse soon after death, mechanites repair broken-down tissues and kickstart the body back to life. Unfortunately, the resurrected sometimes come back with brain damage, blindness, or progressive psychosis. Outcomes are better when the mechanites are administered to a fresher body. Well-preserved bodies can be resurrected, even long after death.
- Type
- Exotic Item
- Stack Limit
- 10
Base Stats
Stat Modifiers
The resurrector mech serum is an item found in quests that can resurrect any deceased organic life form; human or animal.
Usage
A resurrector can used on a corpse even if rotting, but not once it becomes a desiccated skeleton. To activate it, select a pawn and right-click the serum, then click a valid target. The colonist will use the serum on the corpse, returning it to life as well as restoring missing organs and eliminating all health problems.
Resurrection ailments
Using a resurrector is not always without cost. Once revived, the pawn may suffer from side effects such as resurrection psychosis, a progressive ailment that causes the pawn to have frequent mental breaks. The chances of side effects are less when the serum is used early.
Possible side effects are:
- 8% chance of brain damage, with an additional 20% chance per day dead.
- 4% chance of blindness, with an additional 12% chance per day dead.
- 30% chance of resurrection psychosis.