Difference between revisions of "Electric crematorium"
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(Burning corpses is much more cost/effort effective than building this appliance.) |
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− | {{Info|A crematorium is an [[Power#Appliances|appliance]] used to destroy corpses and unwanted [[clothing|clothing]] or [[armor|armor]]. It needs to be [[research]]ed before being unlocked | + | {{Info|A crematorium is an [[Power#Appliances|appliance]] used to destroy corpses and unwanted [[clothing|clothing]] or [[armor|armor]]. It needs to be [[research]]ed before being unlocked. Bills are worked by [[Menus#Haul|haulers]]. When corpses are cremated, clothing is automatically stripped. |
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Crematoriums have neutral [[beauty]], as opposed to corpses in the open, which have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.}} | Crematoriums have neutral [[beauty]], as opposed to corpses in the open, which have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.}} | ||
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{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
! Material !! Steel Cost !! Block Cost !! Hit Points | ! Material !! Steel Cost !! Block Cost !! Hit Points | ||
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| style="text-align:left;" | Sandstone || 20 {{Icon Small|steel}} || 150 {{Icon Small|Sandstone_Blocks}} || 420 | | style="text-align:left;" | Sandstone || 20 {{Icon Small|steel}} || 150 {{Icon Small|Sandstone_Blocks}} || 420 | ||
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+ | The crematorium can be deconstructed to return 15 [[steel|steel]] and 112 of the stone blocks which it was made of. | ||
− | + | == Notes == | |
+ | Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a [[Molotov cocktails]] to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure. | ||
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Revision as of 13:13, 17 September 2018
Crematorium
A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. When corpses are cremated, clothing is automatically stripped.
Crematoriums have neutral beauty, as opposed to corpses in the open, which have -150 beauty and negatively impact nearby colonists' beauty opinion and mood.
Material | Steel Cost | Block Cost | Hit Points |
---|---|---|---|
Limestone | 20 | 150 | 465 |
Granite | 20 | 150 | 510 |
Marble | 20 | 150 | 360 |
Slate | 20 | 150 | 390 |
Sandstone | 20 | 150 | 420 |
The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.
Notes
Since "Tainted" apparel cannot be sold to traders (anymore after v1.0) and you can only get rid of such clothing by burning them on a campfire. It is most cost effective (material/time/efforts) to just build a stone room (or seal off an existing ruin) and craft a Molotov cocktails to burn all corpses at once with their apparel all together after forbidding the entrance to secure no firefighters attempt to put off the cremating fire within. Making this appliance totally obsolete and a game design failure.