Difference between revisions of "Nutrient paste dispenser"

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You need at least one pawn to be hungry enough to demand a meal.  This will happen at least once per day, per pawn.
 
You need at least one pawn to be hungry enough to demand a meal.  This will happen at least once per day, per pawn.
  
You will also have to forbid all other foods, so the pawn will be forced to use the nutrient paste dispenserIf you do not want to forbid a lot of possible food stacks on the map (or change the food policy), you can instead create a temporary zone restriction that will force the pawn next to the paste dispenser, and away from any other food sources.
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Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are ''drafted''We also need to keep the colonist away from any food, so they will be forced to keep producing new meals at the paste dispenser.
  
Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are ''drafted'':
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=== Method 1: using a special zone restriction (recommended) ===
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The following method uses a 1-tile zone restriction that is placed in the middle of the dispenser.  This is the easiest method for producing more than one stack of meals at a time.  In detail:
 +
# Create a new '''area''' that covers exactly 1 tile in the center of the main body of the nutrient paste dispenser (as shown in the screenshot).
 +
# When one of your colonists (it does not matter which one) becomes hungry, and is about to eat a meal, '''pause''' the game and '''restrict''' the pawn to the area created in step one.  You might also have to draft and undraft the colonist so he will stop the current action.  '''The pawn will now be unable to do anything except produce meals at the paste dispenser''', due to the zone restriction he is now under.  He will even be unable to grab meals that are right on top of him, including the ones he produces from the machine!
 +
# Wait for the colonist to walk up to the paste dispenser and draw a meal from the machine.  '''Pause''' the game again at this point.
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# To start mass producing meals, simply '''draft''' and '''undraft''' the pawn as many times as desired.  Each cycle will instantly procure another meal from the dispenser, using up some of the resources from the hoppers.  The meal is not consumed by the colonist, because drafting him will make him drop the meal on the floor, where it will be out of reach (due to the zone restriction).  You can hold down the ''draft'' hotkey to rapidly mass produce meals.
 +
# When you are finished, simply undraft the pawn a final time and remove the zone restriction from him.  Done.
  
When the pawn walks to the dispenser, she will produce a single meal and begin to eat it.  At this point, '''pause''' the game and '''draft''' the pawn.  This will make the pawn stop eating and drop the meal right next to them.  '''Forbid''' the meal that was just dropped, resulting in a forbidden stack of 1 nutrient paste meal.  Now, repeatedly '''draft''' and '''undraft''' the pawn, which will make them produce an additional meal each time you undraft them, and they will drop it on the existing (forbidden) stack when re-drafted.  You can simply hold down the ''draft'' hotkey in order to rapidly fill up a stack of meals.
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The entire process will require no in-game time, since the game is paused all the way.
  
If you produce more than one full stack of 10 meals this way, you will have to forbid any new stacks that are created, or else the process will get stuck in a loopNew meal stacks will be created even if the pawn is completely surrounded by stacks.  The new stacks will simply appear at the next available location.
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<gallery widths="400px" heights="400px" mode="nolines">
 
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File:Mass dispense (before).png|The pawn is restricted to a 1-by-1 tile wide area which is placed in the middle of the nutrient paste dispenserThe precise location of the zone is important.  The pawn will now produce meals indefinitely when drafted and undrafted in front of the dispenser (while there is material on top of the hoppers).
You can repeat this until the food hoppers are depleted.  The entire process will require no in-game time, since the game is paused all the way.
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File:Mass dispense (after).png|This is the state after all hoppers are depleted.  The pawn is now surrounded by stacks of nutrient paste meals.  He is still unable to eat any of them, due to the zone restriction (which can now be removed and the pawn undrafted).  Note that none of the meal stacks are forbidden, because that is not necessary with this method.
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</gallery>
  
 
Now you can have as many nutrient paste meals as your heart desires!   
 
Now you can have as many nutrient paste meals as your heart desires!   
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Enough to use as animal fodder!
 
Enough to use as animal fodder!
  
<gallery widths="300px" heights="300px" class="center" mode="nolines">
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=== Method 2: manually forbidding stacks (casual use) ===
 +
If you do not want to deal with zone restrictions, you proceed as in method 1, but then you have to '''forbid''' any new meal stacks that are created, before continuing to cycle the drafting.  This method is a little inconvenient if you want to produce more than a single stack of meals, or if you repeat the process regularly (eg. to produce animal food).
 +
<gallery widths="300px" heights="300px" mode="nolines">
 
File:Rimworld Nutrient Paste Start.jpg|The pawn has just grabbed a meal from the dispenser, and wants to eat it. The game is paused at this point. If you draft the pawn now, he will drop the meal on the floor.
 
File:Rimworld Nutrient Paste Start.jpg|The pawn has just grabbed a meal from the dispenser, and wants to eat it. The game is paused at this point. If you draft the pawn now, he will drop the meal on the floor.
 
File:Rimworld Nutrient Paste Middle.jpg|This is how it looks like after a couple of stacks have been produced, simply by drafting and undrafting the pawn. The game remains paused all the way. When a new stack appears, it has to be forbidden for the process to continue.
 
File:Rimworld Nutrient Paste Middle.jpg|This is how it looks like after a couple of stacks have been produced, simply by drafting and undrafting the pawn. The game remains paused all the way. When a new stack appears, it has to be forbidden for the process to continue.

Revision as of 17:30, 9 October 2019

Nutrient paste dispenser

Nutrient paste dispenser

Synthesizes nutrient paste from organic feedstocks. It consumes less ingredients and time than any other meal production method - but nobody likes eating nutrient paste. Accepts raw food, but not rough plant matter like hay.

Base Stats

Type
ProductionFood
HP
350

Building

Size
3
Placeable
Yes
Power
- 200 W


The nutrient paste dispenser is an electrical device that converts raw food placed in an adjacent hopper into nutrient paste meals; the machine accepts all food except hay. The meals are produced on demand, when a colonist or prisoner uses the machine. No work bills or tasks can be performed at the machine, and no skills are necessary to use it. Animals can not use the machine, but will eat the produced meals if they are fed to them by other means.

Usage

The paste dispenser will be used automatically if it is available, accessible and powered up. Pawns will always prefer a more tasty food, and only use the dispenser if no better option is available.

It is possible to trick a pawn into producing an arbitrary amount of meals (see below).

At least one hopper needs to be attached to the dispenser, and the hopper needs to be filled with sufficient raw food to produce at least one meal. All food except hay is usable by the machine. Hoppers act like storage zones, and are configured in the same way. Colonists will deliver food to the hopper as a hauling task, just like supplying storage zones with items.

Note: Unbutchered bodies will be consumed by the machine, and only a single meal will be produced. The body will disappear without trace. If you build hoppers, eg. inside a freezer room, on top of an existing corpse, the corpse will be fed through the hopper into the paste dispenser. Make sure to clear any space for a new hopper if you do not want this to happen.

The dispenser will process insect meat and human meat at the full nutritional value, but eating the produced meals will incur the same mood effects as if the ingredients were cooked (eg. Cooked cannibalism for a nutrient paste meal made from human meat).

The paste dispenser acts like a wall that will separate rooms. Usually one will put the rear end (where the hoppers are attached) inside a refrigerated zone, so the raw ingredients will not spoil. The length of the device even allows for refrigerated and non-refrigerated hoppers on the same machine.

If the front end of the machine is inside a prison cell, only prisoners will be allowed to use it (just like with food that is stored in the prison cell).

Strategy

The nutrient paste dispenser is helpful, but not necessary for survival, unless the colony is in an extremely unforgiving environment, such as an ice sheet.

It is by far the most efficient way to prepare raw food in the game, increasing the nutritional value of its raw inputs by 200%. The nutrient paste dispenser never causes food poisoning, and will always instantly produce food on demand, as long as raw ingredients are available.

Building a paste dispenser early on will speed up colony development substantially. This is because it not only makes a cook unnecessary, it also uses the raw food far more efficiently than cooking does. Therefore, far fewer work hours will be required to produce the raw food (from hunting animals or growing plants). Also, early colonies often struggle with food poisoning, especially if no competent cook is available. This, too, is completely avoided if a dispenser is used exclusively.

However, consuming a nutrient paste meal gives your colonist an “Ate awful meal” bad thought, reducing mood by -4 (this is still better than the -7 mood "Ate raw food" thought). Compared to preparing fine meals for your colonists at all times, you will incur a net -9 mood penalty if you only serve nutrient paste; this is a substantial drawback of the dispenser. Especially at higher difficulties it might not be practical to use only nutrient paste for an entire campaign.

Be aware that converting human or insect meat to a nutrient paste meal does not mask its origins. Doing so results in all appropriate bad thoughts hitting at once.

Manually producing meals

Using the paste dispenser is an automatic task that can not be explicitely triggered. It is still possible to make a pawn produce as many meals as you want, until the machine runs out of raw food to process.

You need at least one pawn to be hungry enough to demand a meal. This will happen at least once per day, per pawn.

Forcing the pawn to create meals exploits the fact that a pawn stops their current action when they are drafted. We also need to keep the colonist away from any food, so they will be forced to keep producing new meals at the paste dispenser.

Method 1: using a special zone restriction (recommended)

The following method uses a 1-tile zone restriction that is placed in the middle of the dispenser. This is the easiest method for producing more than one stack of meals at a time. In detail:

  1. Create a new area that covers exactly 1 tile in the center of the main body of the nutrient paste dispenser (as shown in the screenshot).
  2. When one of your colonists (it does not matter which one) becomes hungry, and is about to eat a meal, pause the game and restrict the pawn to the area created in step one. You might also have to draft and undraft the colonist so he will stop the current action. The pawn will now be unable to do anything except produce meals at the paste dispenser, due to the zone restriction he is now under. He will even be unable to grab meals that are right on top of him, including the ones he produces from the machine!
  3. Wait for the colonist to walk up to the paste dispenser and draw a meal from the machine. Pause the game again at this point.
  4. To start mass producing meals, simply draft and undraft the pawn as many times as desired. Each cycle will instantly procure another meal from the dispenser, using up some of the resources from the hoppers. The meal is not consumed by the colonist, because drafting him will make him drop the meal on the floor, where it will be out of reach (due to the zone restriction). You can hold down the draft hotkey to rapidly mass produce meals.
  5. When you are finished, simply undraft the pawn a final time and remove the zone restriction from him. Done.

The entire process will require no in-game time, since the game is paused all the way.

Now you can have as many nutrient paste meals as your heart desires! Enough to take with you on cold journeys! Enough to make an emergency food stockpile! Enough to use as animal fodder!

Method 2: manually forbidding stacks (casual use)

If you do not want to deal with zone restrictions, you proceed as in method 1, but then you have to forbid any new meal stacks that are created, before continuing to cycle the drafting. This method is a little inconvenient if you want to produce more than a single stack of meals, or if you repeat the process regularly (eg. to produce animal food).