Difference between revisions of "Grave"
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== Alternatives == | == Alternatives == | ||
− | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | + | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. |
+ | * [[electric crematorium]] can be used to burn corpses while requiring electricity. | ||
* [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | * [[Sarcophagus|Sarcophagi]] are nicer but require materials to make. | ||
Revision as of 17:02, 21 January 2021
Grave
Place the dead in graves to give them a decent final resting place. Colonists will visit full graves to gain meditative joy.
Base Stats
- Type
- Miscellaneous – Thoughts
Building
- Size
- 1 × 2
- Placeable
- Yes
Creation
- Work To Make
- 800 ticks (13.33 secs)
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.
Effects
- Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Colonists visiting graves of fellow members gain joy boost.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.
Alternatives
- Molotov cocktails can be thrown on corpses for fire to burn them up.
- electric crematorium can be used to burn corpses while requiring electricity.
- Sarcophagi are nicer but require materials to make.
Trivia
- Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.
Version history
- 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.