Difference between revisions of "Autobong"

From RimWorld Wiki
Jump to navigation Jump to search
m (Added appropriate indefinite article and tried fixing an ongoing sentence. Also removed a colon when I wasn't sure if it was used correctly.)
Line 41: Line 41:
  
 
==Analysis==
 
==Analysis==
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and slight drop in consciousness. These can be turned on in recreation rooms or workshops at strategic times, such as after a raid when everybody is unhappy, or be used to target specific pawns with depressive conditions, such as a death of a family member or a pessimistic trait. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. '''Be careful: If a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from lack of consciousness.'''
+
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. '''Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.'''
  
 
Its effectiveness as a debuff for raiders is currently unknown.
 
Its effectiveness as a debuff for raiders is currently unknown.

Revision as of 03:15, 6 August 2021

Autobong

Autobong

An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.

Base Stats

Type
Misc
HP
80
Path Cost
42 (24%)

Building

Size
2 × 2
Placeable
Yes
Cover Effectiveness
20%
Power
-150 W

Creation

Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 100 + Smokeleaf leaves 25 + Component 3

An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.

Acquisition

The autobong requires the microelectronics research, and is constructed with Stuff 100 Stuff (Metallic/Woody, 1000 for SMVs), Smokeleaf leaves 25 Smokeleaf leaves, Component 3 Components.

Summary

The autobong is refueled with 25 smokeleaf leaves. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller.

It increases smokeleaf high severity by 0.005 per second in a range of 5 tiles.

Analysis

The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.

Its effectiveness as a debuff for raiders is currently unknown.

Version History