Difference between revisions of "Incendiary shell"

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{{Define|Crafted Resource
+
{{infobox main|resource|
| always haulable = true
+
| name = Incendiary shell
| image = Incendiary shell
+
| image = Incendiary shell.png
| def name = Shell_Incendiary
 
 
| description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
| draw gui overlay = true
+
| type = Crafted Resources
| graphic class = Graphic_Single
+
| type2 = Mortar shell
| graphic path = Things/Item/Resource/Shell/Shell_Incendiary
 
| label = incendiary shell
 
| parent name = MakeableShellBase
 
 
| path cost = 15
 
| path cost = 15
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound interact = Metal_Drop
 
 
| stack limit = 25
 
| stack limit = 25
| thing class = ThingWithComps
+
| beauty =  
| ticker type = Normal
+
| flammability = 1.0
| use hit points = true
+
| marketvalue = 55
| deterioration rate base = 1.5
+
| mass base = 1.25
| flammability base = 1.0
+
| hp = 60
| market value base = 55
+
| deterioration = 1.5
| max hit points base = 60
+
| skill 1 = Crafting
| mass = 1.25
+
| skill 1 level = 4
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
+
| work to make = 800
-->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 10}}{{#set:Resource 2 = Chemfuel}}{{#set:Resource 1 Amount = 20}}{{#set:Type = Crafted Resources}}<!--
+
| production facility 1 = Machining table
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
+
| resource 1 = Steel
 +
| resource 1 amount = 10
 +
| resource 2 = Chemfuel
 +
| resource 2 amount = 20
 +
| defName = Shell_Incendiary
 +
| thingCategories = MortarShells
 +
| tradeTags = MortarShells
 +
}}
 
The '''incendiary shell''' is a type of [[mortar shell]] that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.
 
The '''incendiary shell''' is a type of [[mortar shell]] that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.
  

Revision as of 13:04, 8 August 2021

Incendiary shell

Incendiary shell

A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
15 (46%)

Creation

Crafted At
Machining table
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 10 + Chemfuel 20
Technical
defName
Shell_Incendiary
thingCategories
MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
tradeTags
MortarShells


The incendiary shell is a type of mortar shell that upon exploding, deals 10 damage in a 2.9-tile radius (i.e. a 5x5 square) and sets the area on fire. As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.

Acquisition

Incendiary shells are made using 10 steel and 20 chemfuel at a machining table and requires Mortars to be researched. Requires a Crafting skill of at least 4. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.

They can also be purchased from traders.

Storage

As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.

Version history

In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost).

  • 1.3.3066 - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.