Difference between revisions of "Auto inferno turret"
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(type: Buildings -> Building; type2: -> Mechanoid cluster; placeable: -> false; path cost: - -> 50; passability: - -> pass through only; mass base: 100 -> -; terrain affordance: Heavy -> -; destroyyield: - -> {{Icon small|Steel slag chunk}} 1;) |
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Line 8: | Line 8: | ||
|path cost = 50 | |path cost = 50 | ||
|passability = pass through only | |passability = pass through only | ||
+ | | mass base = 100 | ||
+ | | terrain affordance = Heavy | ||
|cover = 0.5 | |cover = 0.5 | ||
|size = 2 ˣ 2 | |size = 2 ˣ 2 |
Revision as of 06:59, 18 October 2021
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Auto inferno turret
A self-powered turret mounted with an inferno cannon. It cannot sense targets at very short ranges.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 100 kg
- Beauty
- -20
- HP
- 180
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
An auto inferno turret is a large turret that appears in mech clusters. It is equipped with the turret version of the inferno cannon. It has a shooting accuracy of 96%, equivalent to a shooting skill of 8, though this is usually irrelevant due to its weapons forced miss radius.
Trivia
Like all mech cluster buildings, they not only have a flammability of 0%, but also take no damage from attacks with the flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.