Version/1.1.2571
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Previous Version: Version/1.1.2570 Released on: 12 March 2020 |
Next Version: Version/1.1.2575 Released on: 17 March 2020 |
Released on: 13 March 2020
Balance updates and bugfixes today! If you're willing to help test the unstable build in future, please join us here: https://discord.gg/EV2PNt7
Feedback is welcome all around. The most direct place to offer it is the Discord channel above, but I'm watching forums, Reddit, and everywhere else I can collect feedback. Thanks in advance to those who contribute thoughts, and to all those who have offered feedback so far.
Changes:
- Baron can now do Animals work.
- Count can now do commoner work. Count is now only unable to do same as Baron, plus Animals.
- Balanced down ultratech and bladelink melee weapons a bit. Reduced illegal bladelink usage detection chance 5% to 3%.
- Psychic entropy base recovery rate reduced from 5 to 4.
- Improve psychic entropy recovery rate on pawns without psychic amplifiers from 4 to 8.
- Psycasts rebalance:
- Painblock duration 30 to 120.
- Burden duration 30 to 20.
- Blinding pulse radius 5 to 4, range 25 to 20.
- Entropy link duration 60 to 120.
- Beckon range 25 to 20, duration 10 to 8.
- Vertigo pulse range 25 to 20, cost 25 to 30.
- Wallraise range 25 to 20, cost 25 to 35.
- Smokepop range 25 to 20, cost 35 to 30.
- Berserk cost 35 to 40, range 25 to 15, duration 30 to 15.
- Berserk pulse cost 60 to 65, range 25 to 15, duration 60 to 15.
- Invisibility cost 30 to 45, range 10 to 15.
- Manhunter pulse radius 30 to 28, cost 40 to 50.
- Psychic harmonizer impact reduced 20%.
- Psychic hangover now affects manipulation and its mood impact is increased from 8 to 12.
- Psychic melee weapons are now biocodable.
- Unstable power cell, mortar, and bullet shields now have market value since they can be claimed and used by the player.
- Mech cluster spawning now handles collisions better (and doesn't wipe other buildings if it doesn't have to).
- Condition causers terrain affordance needed: Light -> Heavy
- Play sounds when psychic entropy limiter is toggled on or off.
- Fix: Steam builds sometimes have no steam_appid.txt because STEAM is not defined in BuildMaker
- Fix: Food batch boundary issue when interacting with animal using food that might have already been reserved. Also fixed uneeded default value for QuestNode_Letter.
- Fix: Error producing cast in QuestPart_letter.
- Fix: Potential attempt at destroying equipment when no equipment is held.
- Fix: Helpers leave after fixed 10 days during raid quests even if there are multiple raids.
- Fix: Circadian half-cycler breaks parties.
- Fix: Temporary faction members who are downed, put in bed, then quest is complete aren't tendable.
- Added dead pawn filter for look targets to letter quest node to fix spurious message.