Manhunter pulse
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| This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. |
Manhunter pulse
Manhunter pulse is a level 6 psycast that drives animals manhunter in its area of effect.
Acquisition[edit]
There are two ways to acquire the manhunter pulse psycast:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Manhunter pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
<canTargetHumans>False</canTargetHumans>
<canTargetMechs>False</canTargetMechs>
<canTargetAnimals>True</canTargetAnimals>
<canTargetLocations>True</canTargetLocations>
Analysis[edit]
Drive nearby animals into a manhunting rage using a psychic pulse.
- Manhunter Pulse causes all animals in a large targeted area to become manhunter.
- Can be used to defend against raiders, or act as an offensive weapons on raids on enemy bases.
- If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Radius reduced from 30 to 28, cost increased from 40 to 50.
- 1.6.4518 - Fix: Several instances where abilities treated entities as animals for targeting. As such entities are no longer affected by the Manhunter pulse.
