Manhunter pulse
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Manhunter pulse
Manhunter pulse is a level 6 psycast that drives animals manhunter in its area of effect.
Acquisition[edit]
There are two ways to acquire the manhunter pulse psycast:
- Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
- Manhunter pulse can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
Drive nearby animals into a manhunting rage using a psychic pulse.
<canTargetHumans>False</canTargetHumans>
<canTargetMechs>False</canTargetMechs>
<canTargetAnimals>True</canTargetAnimals>
<canTargetLocations>True</canTargetLocations>
−75 Faction Relations when used on an animal owned by an ally.
Analysis[edit]
Manhunter pulse is middling for its level, as it requires animals in the area, ideally large ones, and said animals do not increase in strength or numbers as raids do. Still, this psycast has some utility if animals are around.
- Manhunter animals can be useful for luring out doomsday and triple rocket launchers, provided the animals are big and/or numerous enough to survive until the rocket launcher fires.
- The animals can potentially be used to provoke a siege, causing it to stop firing mortars and start attacking directly. Again, this requires the animals to be strong enough relative to the siege raid.
- If obtained in the early game (e.g., anima tree + heavy wealth management), the animals might be enough to win raids - just be sure to stay indoors after casting it. If you also have a pawn with the Wallraise psycast, you can stack all colonists into the gap between two wall raises. The resulting carnage is entertaining.
- If allies are in the area, you can enrage animals to indirectly attack them. So long as no ally-affiliated animal is affected, no goodwill is lost. This can allow you to gain loot and goodwill by tending to any downed pawns, or hunt thrumbos safely by letting an allied caravan deal with it.
Since the colony's animals can be affected, one strategy is to drop pod a bunch of pen animals inside a raid (as pen animals are not targeted by enemies), then enrage them. This solves the problem of there not being enough big animals around, with boomalopes being especially dangerous. Compared to just using berserk/berserk pulse on raiders directly, this takes advantage of manhunter pulse's amazing range. However, drop pods take time to load and land, and it is expensive due to how heavy most animals are, so the practicality of this is questionable. In addition, this strategy is inferior to "doom dropping" using boomrats and chemfuel / explosive shells.
This psycast competes with the psychic animal pulser and the animal warcall gene
. The psychic animal pulser turns all animals on the map manhunter, making it significantly more effective at luring rocket launchers (able to do so even at max raid points). However, it is an uncommon consumable item, and it enrages the colony's animals. The animal warcall gene is obtainable with much less effort, the animals are not hostile to you, and by targeting large animals it can have a similar overall effect (ending raids in the early game). However, the warcall has a much longer cooldown of 15 days.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2571 - Radius reduced from 30 to 28, cost increased from 40 to 50.
- 1.6.4518 - Fix: Several instances where abilities treated entities as animals for targeting. As such entities are no longer affected by the Manhunter pulse.
