Mass chaos skip

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Mass chaos skip

Mass chaos skip

Skip everyone in an area to random positions nearby. Objects which are too large cannot be teleported.

Base Stats

Type
Psycast

Ability

Psylink Level
6
Psyfocus Cost
3%
Neural Heat Gain
40
Casting Time
60 ticks (1 sec)
Range
25 tiles
Effect Radius
7.9 tiles
Goodwill Impact
-5
Caster Must Be Capable of Violence
False

Mass chaos skip is a level 6 psycast that uses chaos skipping to teleport multiple pawns in its area of effect to a random location within its radius.

Acquisition[edit]

There are two ways to acquire the mass chaos skip psycast:

  1. Upon reaching psylink level 6, a random psycast of level 6 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 6 psycast.
  2. Mass chaos skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.

Summary[edit]

Radius in which mass chaos skip can teleport from. Sterile tiles = targetable area. Gold tiles = outside of targetable area but still within the psycasts cast area grid meaning pawns will still be affected.

Upon casting, mass chaos skip will teleport all eligible pawns inside the targeted area to random tiles within a 7-25 tile radius. The caster will also be skipped when inside the targeting area. Upon arriving at their destination, pawns will be very briefly stunned for between 70-120 ticks, preventing them from moving or taking action for the duration. Note that despite having a body size of 1, ApocritonsContent added by the Biotech DLC cannot be targeted by Skip, by reason of "Psychic Resistance". Only pawns with a body size of 3.5 for less can be skipped. For a list of pawns of body size ≤3.5, see here.

Additionally, note that skipping is considered a harmful ability, and will incur a goodwill penalty of −7 when cast on pawns from a neutral or allied faction. However, mass chaos skip will not apply a goodwill penalty if used on temporary colonists, such as quest lodgers or an imperial laborer gang.

Psychic sensitivity has no impact on being skipped, psychically deaf raiders and hunter dronesContent added by the Odyssey DLC are just as vulnerable to being skipped around as any other valid pawn.

Analysis[edit]

  • Mass Chaos Skip skips all units in the area randomly, friend or foe, as well as briefly stunning them on arrival at their new location.
    • Skip multiple enemies out of cover at once, exposing them to gunfire.
    • Only skips things to a location within line of sight of their starting position. However, it does not require line of sight from the caster to a pawn to initiate the skip (ie. it'll skip a pawn that's on the other side of a wall, but they'll still be on the other side of that wall afterwards).
    • Note that "line of sight" operates based on actual sight mechanics (ie. the ability to see an area for the purposes of shooting it, using psycasts, etc), _not_ being able to path to it. Buildings that do not permit pathing but do permit being shot over/through will not block Chaos Skip.
    • Be careful: you may accidentally skip the enemies behind or even right next to your pawns. The brief stun when the target arrives at the new location can permit time to react, however.

Version history[edit]