Chaos skip
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This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
This page could use some more or updated images. You can help RimWorld Wiki by uploading images to make this page better. Note: Image of min and max teleport radii in a style similar to File:Skip shield radius.jpg.. |
Chaos skip
Teleport the target to a random position near where it started. Objects above a certain size cannot be teleported.
Base Stats
- Type
- Psycast
Ability
- Psylink Level
- 3
- Psyfocus Cost
- 2%
- Neural Heat Gain
- 18
- Casting Time
- 15 ticks (0.25 secs)
- Range
- 24.9 tiles
- Goodwill Impact
- -15
- Caster Must Be Capable of Violence
- False
Chaos skip is a level 3 psycast that teleports its target to a random place in its area of effect.
Acquisition[edit]
There are two ways to acquire the psycast Chaos skip:
- Upon reaching psylink level 3, a random psycast of level 3 is granted regardless of how this level up is achieved. This won't apply if the psycaster already knew one or more level 3 psycast.
- Chaos skip can also be acquired from a psytrainer naming it. See the psytrainer page for further details.
Summary[edit]
The caster does not need to be capable of violence
<randomRange>6.9~24.9</randomRange> <stunTicks>70~120</stunTicks> <applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
Analysis[edit]
This section is suggested to be rewritten. Reason: Currently just a Copy-paste of minor tactics previously on Psycasts - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
Use on enemies that already entered melee range to force them to break distance in a random direction. Be careful of skipping them into your base.
Version history[edit]
- Royalty DLC Release - Added.
- 1.4.3523 - Now has a maximum body size of ?.[Detail needed]