Mech high-shield
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Mech high-shield
A shielding device which projects a momentum repulsor field. Shots can go out, but not in. This one is tuned to high angles, so it will block mortar rounds. The unit can be temporarily disabled by EMP attacks, either by shocking the projector unit itself, or using EMP munitions on the shield.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 200
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- True
Creation
Mech high-shields are Mechanoid cluster buildings added by the Royalty DLC. It blocks incoming mortar shells, orbital bombardments, and aerodrone strikes in a 25-tile radius around it. Upon being hit by an EMP, it is disabled for 1,080 ticks (18 secs). Every 10 days, it goes down to charge for 1 day. When deconstructed, they are a valuable source of shield cores needed to create low-shield packs.
Acquisition
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Summary
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EMPing a mech high-shield, even with a mortar, will not wake up a dormant mech cluster.
Static shields will be temporarily disabled when either the shield stops an EMP projectile or when EMP damage from any source is down the emitter itself. Projectiles that the shield type does not stop will not have any effect when crossing the shield - the projectile must be intercepted by the shield to disable it. The projectile will be destroyed in the process and will not be have any AoE effects even if it normally would.
Will be disabled for 1,080 ticks (18 secs) when hit with an EMP, including when a high-shield intercepts an EMP shell from a mortar.
Note that an EMP's area of effect overlapping with the projected shield will not disable it - a projectile must hit the shield or the EMP damage must be dealt to the structure itself.
Analysis
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Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Version history
- 1.1.2575 - Implement mech shield generator charge cycle. Shields now go down for a random day every 10 days. Now shuts down when the cluster is defeated.
- 1.2.2753 - Renamed from mortar shield to mech high-shield.
- 1.3.3066 - Now stops orbital strikes and aerodrone strikes, the same way they stop mortars.
See also
- Skipshield - A 6th level psycast with that stops all incoming and outgoing ground-level ranged attacks in a smaller radius and short duration
- Low-shield pack - a utility item that stops all incoming ground-level ranged attacks in a smaller radius and short duration
- Mech low-shield - a mechanoid cluster building that produces a similar effect in size and duration, but tuned to ground-level ranged attacks only.