War queen
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War queen
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. Even more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 75%
- Armor - Blunt
- 25%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 1.6 c/s
- Health Scale
- 520% HP
- Body Size
- 4
- Mass
- 240 kg
- Pack Capacity
- 140 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.24
A war queen is a mechanoid added by the Biotech DLC.
Summary
War queens are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. Warqueens have a 45% EMP resistance, meaning they are stunned for 45% less time.
As an enemy
You can summon a hostile War queen with a mechanitor and a mechband antenna, which requires the Basic Mechtech research. Summoning the war queen destroys the antenna. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a Diabolus before, but is independent of wealth, time, or colony progress. Eventually, you'll have to face multiple Diaboluses at the same time. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
When a hostile war queen is killed, regardless of source, it drops a Powerfocus chip.
First summoning
1 x War queen, ? x militor, ? x pikeman
Combat
- Equipped with a charge blaster turret.
- Spawns war urchins. Each war urchin costs 25 steel to make. The war queen generates with 600 steel.
- EnergyShieldRechargeRate>0.5</EnergyShieldRechargeRate>
- EnergyShieldEnergyMax>3</EnergyShieldEnergyMax>
- MeleeDoorDamageFactor>1.5</MeleeDoorDamageFactor>
As an ally
?
The War queen is an ultra-heavy mechanoid. It takes up 5 bandwidth. It recharges at a large mech recharger and creates 25 wastepacks whenever the recharger's waste meter fills.
Analysis
? A terrifying mechanoid with a built-in mech gestator. The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of war urchins. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.
Health
Version history
- Biotech DLC Release - Added.