War urchin

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War urchin

War urchin

A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Armor

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
4.2 c/s
Health Scale
130% HP
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

A war urchin is a mechanoid added by the Biotech DLC.

Summary

War urchins are mechanoids created by a war queen. A war queen can create 3 war urchins every 15 seconds, and each one costs 25 steel to create (75 steel per batch). Uniquely, war urchins can not be recharged - they will expire after 6 game-hours have passed. They do not use bandwidth and can't go dormant.

As mechanoids, war urchins do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks.

Combat

War urchins wield the spiner gun, which has an incredibly shot range of 6.9 tiles.

Analysis

As an ally

War urchins are extra-disposable pawns, even cheaper than a militor. They can lure in attacks from enemies.

Health

Specify body type when known.


Body part Health
Head 33
Skull 33
Brain 13
Nose 13
Neck 33
Jaw 26
Eye [1]
(left, right)
13
Ear
(left, right)
13
Body 52
Kidney[2]
(left, right)
20
Lung[2]
(left, right)
20
Liver[2] 26
Heart[2] 20
Spine[2] 33
Stomach[2] 26
Limbs
(left, right, fore, hind)
39
Appendage
(left, right, fore, hind)
26
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history