Large mech recharger
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Large mech recharger
Medium, heavy, and ultraheavy mechanoids can recharge here. During recharge, this recharger produces toxic wastepacks and stores them internally. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 25 kg
- HP
- 250
- Flammability
- 50%
Building
- Size
- 3 × 2
- Passability
- Impassable
- Power
- -400 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,000 ticks (2.22 mins)
Large mech rechargers are buildings added by the Biotech DLC that allow the recharging of medium, heavy, and ultraheavy mechanoids.
Acquisition
Large mech rechargers can be constructed once the Standard mechtech research project has been completed. They require 250 Steel, 2 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 5.
Summary
Large mech rechargers constantly consume -400 W of direct, electrical power, even when not actively recharging a mech. They are placed on the ground and can't be minified, or uninstalled.
Mech rechargers can recharge medium, heavy, and ultraheavy mechanoids. This includes:
- Lancer
- Pikeman
- Scorcher
- Scyther
- Legionary
- Tesseron
- Centipede burner
- Centipede gunner
- Tunneler
- Centipede blaster
- Diabolus
- Centurion
- War queen
A recharger gives the mechanoid 50% of their power need per day. This accumulates the recharger's waste meter. When a recharger is full of waste, a hauler can pick up 5 toxic wastepacks from the recharger. The exact amount of waste technically depends on the mechanoid. The existence of waste does not stop the recharger.
Suitable mechs will seek a recharger once reaching a configurable amount of charge, and a control group of mechs can be commanded to recharge (or avoid recharging) at will.
Analysis
?
Version history
- Biotech DLC Release - Added.