Noctol
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
- Type
- Entity
- Flammability
- 70%
Armor
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Move Speed
- 8 c/s
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Life Expectancy
- 25 years
- Comfortable Temp Range
- -60 °C – 40 °C (-76 °F – 104 °F)
Production
- Meat Yield
- 70 Twisted meat
- Leather Yield
- 29 dread leather
The Noctol is an Entity added by the Anomaly DLC that only appears during the Unnatural Darkness event.
Occurrence
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own.
Summary
Yield
A Noctol yields 3 bioferrite and 200W per day.
Analysis
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
Noctols are a good source of advanced anomaly research since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas. However, gorehulks generate just as much bioferrite and are more feeble in combat, so consider executing your noctols to replace them with gorehulks if you get the opportunity.
Trivia
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history
- Anomaly DLC Release - Added.