Meat
Meat
Raw butchered flesh. Can be cooked into meals or eaten raw.
Nutrition Facts
- Nutrition
- 0.05
- Taste
- Raw
Base Stats
Meat is one of the primary sources of food, obtained by butchering the corpses of animals (and possibly humans). It can be used alone to produce simple meals, or combined with other ingredients to produce in fine and lavish meals. As a raw food item, colonists dislike eating uncooked meat.
Each stack of meat is labeled to identify the species it came from. In most cases, the properties of meat do not differ by species and the stats on this page apply to all of them. There are two exceptions, however.
Insect meat
Unlike meat from most animals, meat acquired from butchered megascarabs, spelopedes, and megaspiders is especially disgusting to your colonists. Although your cooks will butcher these creatures by default, they will not automatically cook with insect meat. You can force them to do so by going into the specific cooking bill, clicking on Details, and selecting insect meat as a valid option there. Be warned, however, that your colonists will suffer the "Ate cooked insect meat" bad thought (-3 mood) as a result of being forced to eat this slimy gray goop, though this is more than compensated for by the good thoughts that accompany consuming a Fine or Lavish meal. Forcing your colonists to eat uncooked insect meat is significantly worse, but not nearly as bad as forcing them to consume...
Human meat
Much like with insect meat, your colonists are generally opposed to consuming human flesh, so much so that your cooks will not butcher human corpses by default. To change that policy, go to the specific butcher table bill, click on "Details," and select "Humanlike corpses." You can further differentiate between dead colonists and dead raiders, allowing you to chop up your enemies while respecting your own dead (or vice versa, if that sorta thing floats your boat). Unless your butcher enjoys the "Psychopath," "Bloodlust," or "Cannibal" traits, butchering humanlike corpses generates a long-lasting -6 mood bad thought.
To actually cook your new resource, you must then make a similar adjustment to your cooking bill, activating "human meat" as a meal ingredient. However, only colonists with the Cannibal trait will appreciate the meal, while all others will get hammered with a -20 mood bad thought. Consider all other options before resorting to cannibalism to keep the colony up and running.