Food production
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The food production chain in RimWorld results in edible food to keep your colony sustained. There are multiple ways to obtain raw ingredients for refined food, and refined food itself.
Farming
The most common way to produce food in RimWorld is to farm it. Vegetarian ingredients are obtained by growing crops, and meat ingredients are obtained by rearing livestock.
Crops
RimWorld has five main crop types: corn, haygrass, potatoes, rice, and strawberries. Each plant in turn has their own unique set of advantages and disadvantages, making them all distinguishable from one another.
Each crop will be roughly summarized here, but each crops' own pages will go into more detail on that particular crop:
Corn
Advantages:
- More health points than any other crop (150 vs 85)
- Less labor-intensive, particularly for growers
- Yields a lot of corn per harvest
- Corn has a long shelf life
- Grows well in rich soil
Disadvantages:
- Long time between harvests means that supply is less consistent
- More risky when it comes to crop loss
- Can't be sown in hydroponics basins
- Grows poorly in gravel
Usage:
- Increase food supply when all other sources are stable.
- Grow when short on growers or lack enough freezer capacity.
Haygrass
Advantages:
- Hay stacks up to 200, compared to 75 for other raw foods.
- Exceptionally good nutrition output
- Hay has a long shelf life
Disadvantages:
- Can't be sown in hydroponics basins
- Hay is inedible for humans
Usage:
- Supplement food for grazing animals when pastures are depleted.
- Make kibble along with unwanted meats.
Potatoes
Advantages:
- Grows well in gravel
Disadvantages:
- Potatoes have a slightly shorter shelf life
- Grows poorly in rich soil and hydroponics
Usage:
- Grow in areas lacking fertile soil such as deserts.
Rice
Advantages:
- Grows quickly, so food supply is consistent
- Grows well in rich soil and hydroponics
Disadvantages:
- Grows poorly in gravel in the long run
- Yields little rice per harvest
- Very labor-intensive
Usage:
- Start off your food production by growing this first.
- Grow in hydroponics basins for rapid production.
Strawberries
Advantages:
- Berries don't give any negative thoughts when eaten raw
Disadvantages:
- Inferior nutrition output compared to other crops
- Berries have a short shelf life
Usage:
- Provide food for caravans taking medium-length trips.
- Grow when short on cooks.
Animal products
Though plant-based foods can sustain your colonists, you will usually need animal products if you're going to make better meals for your colonists.
There are two kinds of food products that can be yielded from animals: milk and meat. Milk can only be obtained from tamed animals, while meat can be butchered from any freshly killed animal.
Other methods
Foraging
Early-game, you're not going to be able to set up a farm straight away; foraging is your best bet for keeping your colony sustained at this point. Forage for berries and agave, and hunt wild animals.
Trade
The least efficient way to obtain food, you should only trade for food if you're desperate.
Rough To-Do List (Temporary)
- Detail the various crop types and what situations they excel/fall behind in
- Detail some of the best options for livestock to rear
- Consider biomes for food foraging
- Risks of hunting
- Advantages and disadvantages of each means of production
- Insect farming and cannibalism
To ensure that no information added is outdated, data could be extracted from the following spreadsheets:
Animals[1]
Plants[2]