Brewery
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Brewery
A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Required Research
- Beer brewing
- Work To Make
- 2,000 ticks (33.33 secs)
The brewery is used by a colonist with the cooking skill enabled to produce wort, a precursor to beer.
Acquisition
It is built with 120 Wood, 30 Steel in 2,000 ticks (33.33 secs) after the research Beer brewing has been completed.
Analysis
The brewery is the second stage on the path to creating beer! After harvesting hops, cooks will take 25 hops to the brewery and make 5 wort. Wort will then be brought by haulers to a fermenting barrel where they will ferment and turn into beer.
Breweries are similar to stoves in that you add bills to the brewery, but the only option is "Make wort". Breweries use the Cooking skill to determine production speed, but "Crafting" has to be turned on allow a colonist to perform the activity. Brewing has no quality, so skill level has no other effect than speed.
Breweries have no other function other than making wort for producing beer.
Strategy
A simple strategy to maximize the amount of wort created is to create a stockpile nearby assigned only to hops. Since hops take 30 days to rot (under a roof) it should give your colonists more than enough time to convert it into wort. This allows your cooks to spend more time at the brewery and less time walking.
Version History