War queen
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War queen
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. Even more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 75%
- Armor - Blunt
- 25%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 1.6 c/s
- Health Scale
- 520% HP
- Body Size
- 4
- Mass
- 240 kg
- Pack Capacity
- 140 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.24
A war queen is a mechanoid added by the Biotech DLC.
Summary
War queens are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. Warqueens have a 45% EMP resistance, meaning they are stunned for 45% less time.
As an enemy
You can summon a hostile War queen with a mechanitor and a mechband antenna, which requires the Basic Mechtech research. Summoning the war queen destroys the antenna. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War quee before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
Defeating a hostile War queen rewards the player with a Powerfocus chip, regardless of source. One is required to research High Mechtech, and they can also be used to create various mechanitor gear.
Combat
- Equipped with a charge blaster turret.
- Spawns war urchins; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 steel to make. The war queen generates with 600 steel.
- May come with an energy shield. 300 HP, recharges at a 0.5 rate.
- MeleeDoorDamageFactor = 1.5
Summoning:
- War queen with heavy shield unit x1, pikeman x5, scyther x2
- War queen with heavy shield unit x1, militor x7, centipede (burner) x2
- War queen with heavy shield unit x1, pikeman x5, tesseron x2, tunneler x3
- War queen with heavy shield unit x2, militor x8, lancer x4, centipede (burner) x2
- War queen with heavy shield unit x2, pikeman x5, lancer x5, legionary x3, centipede (burner) x3
- War queen with heavy shield unit x2, scyther x14, centipede (burner) x4, centurion x1
- War queen with heavy shield unit x2, centipede (burner) x8, scorcher x18
- War queen with heavy shield unit x3, scyther x6, lancer x6, legionary x3, centipede burner x8, centurion x1
As an ally
? The War queen is an ultra-heavy mechanoid. It takes up 5 bandwidth. It recharges at a large mech recharger and creates 25 wastepacks whenever the recharger's waste meter fills.
War queens can generate up to 3 war urchins on command. This costs 25 steel per urchin and the action has a 15 second cooldown.
Analysis
? A terrifying mechanoid with a built-in mech gestator. The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of war urchins. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.
Health
Version history
- Biotech DLC Release - Added.