Wastepack atomizer

From RimWorld Wiki
Revision as of 13:51, 28 October 2022 by Vilobion (talk | contribs) (Redid the analysis section with what I hope y'all find to be a snazzy table.)
Jump to navigation Jump to search

Wastepack atomizer

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.

Base Stats

Type
Building?
Market Value
2440 Silver [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42 (24%)

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-800 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 200 + Plasteel 50 + Nano structuring chip 1
Deconstruct yield
Steel 100 + Plasteel 25 + Nano structuring chip 0 - 1
Destroy yield
Steel 50 + Plasteel 12 - 13 + Nano structuring chip 0 - 1
Technical
buildingTags
Biotech


The wastepack atomizer is used to remove toxic wastepacks, and thus, pollution.

Acquisition

Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Nano structuring chip 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.

Summary

Wastepack atomizers use 800 W of power. They serve to destroy toxic wastepacks in a clean manner.

They only start when loaded with 10 wastepacks, or two full stacks. Each wastepack is destroyed after 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer, meaning that one needs to be loaded every 5 days. Destroying wastepacks does not create any afterproduct.

Analysis

Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.

The Wastepack Atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single Wastepack Atomizer will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime- those that spend significant time at the reduced energy consumption rate due to lack of work will have a longer effective cycle, leading to less overall wastepack production.


Mechanoids Wastepacks Produced per 11.5 day Cycle Number of Mechanoids Supported by a Single Wastepack Atomizer
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic 5 4.6
Lancer, Legionary, Pikeman, Scorcher, Scyther 10 2.3
Tesseron, Tunneler 15 1.53
Centipede (all) 20 1.15
Centurion, Diabolus, War queen 25 .92