Wastepack atomizer
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Wastepack atomizer
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.
Base Stats
Building
- Size
- 3 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 50%
- Power
- -800 W
Creation
- Required Research
- Wastepack atomizer
- Skill Required
- Construction 8
- Work To Make
- 30,000 ticks (8.33 mins)
- buildingTags
- Biotech
The wastepack atomizer cleanly destroys toxic wastepacks preventing the spread of pollution.
Acquisition
Wastepack atomizers can be constructed after studying a nano structuring chip, obtained from defeating a Apocriton, and completing the Wastepack atomizer research project. Each requires 200 Steel, 50 Plasteel, 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.
Summary
Wastepack atomizers use 800 W of power. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
Analysis
Atomizers are the only consequence-free means of dealing with pollution. Transport pods consume steel and chemfuel. Caravan dumping takes time, food, a large carrying capacity, prevents pawns from doing more worthwhile tasks, and risks caravans being ambushed. Dumping wastepacks near factions incurs goodwill penalties.
Each atomizer a player wishes to build requires defeating an apocriton for its nano structuring chip, which coupled with their very high power consumption, makes building multiple atomizers an expensive proposition. Players will have to decide between using their nano structuring chips for atomizers, advanced Mechanitor gear, or gestating advanced mechanoids. Additionally, by the time most players have finished the 8000 research points Wastepack atomizer project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processessing.
Sustainability
By default, Mechanoids will produce wastepacks proportional to their bandwidth every 11.5 days- working for 9.5 days and recharging for 2 days.
A single atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work or in dormant state will produce less waste.
Mechanoids | Bandwidth | Wastepacks Produced per 11.5 day Cycle | Number of Mechanoids Supported by a Single Wastepack Atomizer |
---|---|---|---|
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic | 1 | 5 | 4.6 |
Lancer, Legionary, Pikeman, Scorcher, Scyther | 2 | 10 | 2.3 |
Tesseron, Tunneler | 3 | 15 | 1.53 |
Centipede (all) | 4 | 20 | 1.15 |
Centurion, Diabolus, War queen | 5 | 25 | 0.92 |