Autobong
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Autobong
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -150 W
- Light Radius
- 7.17
Creation
- Required Research
- Microelectronics
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody
An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.
Acquisition
Autobongs can be constructed once the Microelectronics research to be completed if the High life meme is part of the constructor's ideoligion. It requires 100 Stuff (Metallic/Woody, 1000 for SMVs), 25 Smokeleaf leaves, 3 Components.
Summary
The autobong consumes 1.66 smokeleaf leaves per day as long as it is lit. It can hold up to 25 leaves at a time, for a maximum run time of 15.06 days.
It outputs light in a 10 tile radius, with the nearest 7.175 tiles being above 50% light level and considered lit.
While running, it produces a smoke cloud in a radius of 5 tiles around itself. Any non-mechanoid pawn inside that cloud is affected by the smokeleaf high, with severity increasing by 0.005 per second. It is unknown if this smoke cloud affects shooting accuracy[Detail needed]
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Needs more information generally, but specifically requires value comparison with smokeleaf joint inc leaf and work efficiency.. |
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and a slight drop in consciousness. These can be turned on in recreation rooms or workshops at certain times, such as to calm down pawns with bad mood. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful, as if a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from a lack of consciousness.
It can be used offensively to provide a consciousness penalty to raiders, providing a modest penalty to their aiming and movement. Care should be taken to put it within range of the entrance while still putting it as far out of harm's way as possible. Be careful not to let your pawns restock it while a raid is in progress.
Stats table
Autobong | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (33.33 secs) | 2,000160 | 0% | 220 |
Gold | 20 | ticks (12 secs) | 72048 | 0% | 10,140 |
Plasteel | 0 | ticks (29.33 secs) | 1,760224 | 0% | 1,040 |
Silver | 6 | ticks (13.33 secs) | 80056 | 0% | 1,140 |
Steel | 0 | ticks (13.33 secs) | 80080 | 0% | 330 |
Uranium | 0 | ticks (25.33 secs) | 1,520200 | 0% | 740 |
Wood | 0 | ticks (9.33 secs) | 56052 | 0% | 260 |
Version history
- Ideology DLC Release - Added.
- 1.3.3200 - Now satisfies smokeleaf dependency. Mechanoids are no longer affected by the smoke cloud.