User:Ickputzdirwech
Revision as of 08:50, 1 March 2023 by Ickputzdirwech (talk | contribs) (→Another message from Harakoni)
This user is a credit to the wiki, and has define-itely gone above and beyond! I can't reward you for all your work on infobox main and the massive slog that was changing over all the half-functioning define templates but I wanted to say that while the average reader might not realize the extent it helps now and will help in the future, we do and its massively appreciated. You're a goddamn legend. - Harakoni (Wiki Moderator) (talk) 12:57, 20 April 2022 (UTC) |
Templates I created
Table templates
- Template:Trading Value Table and Template:Trading Value Table Row
- Template:Melee Weapons Table and Template:Melee Weapons Table Row
- Template:Floor Table Row
- Template:Furniture Table Row
- Template:Apparel Table and Template:Apparel Table Row
Formatting templates
- Template:%
- Template:Plural
- Template:Version to date
- Template:Align Ticks
- Template:Align Silver
- Template:AP (armor piercing)
- Template:CS (cells per second)
- Template:DPS (damage per second)
- Template:MTB (mean time between)
Other
Maintenance
Maintenance
Trading calculations
The following pages provide an overview of the most profitable ways of selling a certain type of material:
- User:Ickputzdirwech/Trading Overview (Work in progress)
- User:Ickputzdirwech/Leathery
- User:Ickputzdirwech/Fabric
- User:Ickputzdirwech/Wood
- User:Ickputzdirwech/Metallic (Work in progress)
- Stony
To Do:
- Check if profitability border really doesn't depend on material value.
- Consider the 60% selling and 140% buying multipliers? --> No. Trade Price Improvement including the standard 60% selling and 140% buying multipliers don't change the relative profitability.
- Excel probably rounds 2.5 up. Market value states, that it should be rounded down.
- Example calculations
- Overview tables
Test Pages
Notes
To-Do
- Trading value table
- Should silver/work and silver/material columns include the general selling multiplier of 0.6? --> No, it's only supposed to show relative profitability
- Improve the comprehensibility of the table.
- Delete the test pages.
- Change structure of Materials.
- Replace Property:Type "Textile" with "Material".
- Replace Lumber etc. with Woody etc. in Property:Type2.
- Merge Materials with Stuff. --> Doesn't work because of icon.
- Update Stone blocks.
- Beautify the tables on Materials, Stone, Metals, Fabric and Leathers.
- Automate table Weapons#Material / Quality modifiers.
- Check if Template:Building Material Table is used on all relevant pages.
- Remove column mass?
- Add column work/value?
- Check out Template:Weapon Material Table
Ideas
- Create a table for level 20 skill to calculate the profit for trading.
Properties that would be helpful if they were defined on each page
- Sell price multiplier / none if not sellable
- Property:Skill_1 and Property:Skill_2 (some pages have this already)
Issues I stumbled upon and couldn't solve
- mw-collapsible in combination with a caption seems to remove the colour from the top row of a table
Another message from Harakoni
Sorry to intrude, another one on your user page because you can't see code on your talk page. (You can feel free to delete the above one btw)
Wait so after all the production to fix tool cabinet to this
- Art bench
- Butcher spot
- Butcher table
- Crafting spot
- Drug lab
- Electric smithy
- Electric tailor bench
- Fabrication bench
- Fueled smithy
- Hand tailor bench
- Machining table
- Stonecutter's table
We could have just done this?
That is kinda frustrating - Harakoni (Wiki Moderator) (talk) 12:18, 4 December 2022 (UTC)
- @User:Harakoni, I just noticed: the second solution doesn't set the number of columns automatically depending on how many fit on the screen. --Ickputzdirwech (talk) 00:53, 14 December 2022 (UTC)
Another really nice way to make automated lists:
<ul><li>{{#ask: [[Name::~*spot]] | format = template | template = DLC Icons | link = none | sep = </li><li> }}</li></ul>