Moisture pump
Moisture pump
Very slowly equalizes moisture in nearby terrain, converting marshes or shallow water into dry ground, and soft sand into normal sand. Does not affect deep water.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Power
- -150 W
Creation
- Required Research
- Moisture pump
- Skill Required
- Construction 6
- Work To Make
- 1,500 ticks (25 secs)
A moisture pump slowly removes moisture from nearby terrain, providing buildable and sometimes arable land.
Acquisition
Moisture pumps can be constructed once the Moisture pump research project has been completed. They require 75 Steel, 4 Components, 1,500 ticks (25 secs) of work, and a Construction skill of 6.
Summary
A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days - the entire radius will be terraformed in 1 year. Once the tiles are converted, the effect is permanent. As a powered pump will instantly convert the tile its on, it cannot be uninstalled.
+ Mud, marsh and marshy soil are converted to soil.
+ Soft sand is converted to sand.
+ Shallow water and shallow ocean water are converted to stony soil, except in the ice sheet and sea ice biomes, where they are converted to ice.
All other terrain types are unaffected by moisture pumps, including moving water and deep water. Pumps can be built on bridges, and will convert tiles under a bridge. However, the bridge must be removed before heavier objects can be placed on the land.
Moisture pumps cannot be manually turned off, and must either have their power source disconnected or be deconstructed to stop them drawing power. Even after reaching their maximum radius, pumps will still draw power.