Brewery

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Brewery

Brewery

A work station with all the equipment needed to mix wort for beer production. Wort must be fermented to finally become beer.

Base Stats

Type
BuildingProduction
Market Value
210 Silver [Note]
Mass
20 kg
HP
180
Flammability
100%
Path Cost
50 (21%)

Building

Size
3 × 1
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium

Creation

Required Research
Beer brewing
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Wood 120 + Steel 30
Deconstruct yield
Wood 60 + Steel 15
Destroy yield
Wood 30 + Steel 7 - 8

The brewery is a production bench used by cooks to produce wort, a precursor to beer.

Acquisition

Breweries can be constructed once the Beer brewing research project has been completed. They require Wood 120 Wood, Steel 30 Steel and 2,000 ticks (33.33 secs) of work.

Summary

The brewery is the second stage on the path to creating beer. After harvesting hops, pawns with the Cook work type enabled will take 25 hops to the brewery and make 5 wort. Wort will then be brought by haulers to a fermenting barrel where they will ferment and turn into beer.

Breweries are similar to stoves in that you add bills to the brewery, but the only option is "Make wort". Production speed is determined by the pawn's Drug Cooking Speed, itself largely controlled by their Cooking skill. Brewing has no quality, nor can beer cause food poisoning, so skill level has no other effect than speed.

Breweries have no other function other than making wort for producing beer.

  • Name Materials Work to Make Required Research Type
    5× Wort Wort Hops 25 001,000 ticks (16.67 secs) Crafted resources
  • Analysis

    An example brewery set up

    Hops have a comparatively long rot time of 30 days, and so can be easily stored in stockpiles near to the brewery, rather than in a nearby fridge. This allows your cooks to spend more time at the brewery and less time walking to and from the stockpile.

    For further efficiency, shelves can be used directly adjacent to the brewery's interaction spot to eliminate moving all together, so long as the shelves can be kept stocked by haulers. For more information, see the Shelf Analysis section.

    Version history