Juggernaut serum

From RimWorld Wiki
Revision as of 14:19, 10 May 2024 by Burrito (talk | contribs) (Corrected research info.)
Jump to navigation Jump to search

Juggernaut serum

Juggernaut serum

A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.

Base Stats

Type
DrugSerum
Tech Level
Industrial
Market Value
200 Silver
Stack Limit
10
Mass
0.5 kg
HP
60
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Ingestion

Maximum To Ingest
1
Ingestion Time
100 ticks (1.67 secs)

Creation

Crafted At
Serum lab
Required Research
Juggernaut serum
Skill Required
Crafting 4
Work To Make
1,080 ticks (18 secs)
Work Speed Stat
Drug Synthesis Speed
Resources to make
Twisted meat 20 + Bioferrite 10
Technical
defName
JuggernautSerum
thingSetMakerTags
RewardStandardLowFreq
Preferability
NeverForNutrition
Food Preference
NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
Drug Category
medical


The juggernaut serum is an item added by the Anomaly DLC

Acquisition

The juggernaut serum can be crafted at a Serum lab with 20 twisted meat and 10 bioferrite once it has been researched. It can also occasionally be bought from traders. [Detail Needed]

Summary

When used, the juggernaut serum causes −10 mood, increases move speed by +0.50 applies a multiplier to both melee damage factor (x150%) and injury healing factor (200%) for 10days.

Analysis

ANALYSIS TEXT

Version history

CATEGORIES GO HERE