Hediffs/Ideology
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Casts
|- id="Work drive" ! Work drive
- Def Name:
WorkDrive - Label:
work drive
| The sense of being called upon by a leader to work harder. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Disappears
|
Label | Parameters |
---|---|
Work drive |
|
|- id="Combat command" ! Combat command
- Def Name:
CombatCommand - Label:
combat command
| By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_CombatCommand
- Hide Mote When Not Drafted: true
- Hediff: Combat command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Combat command buff"
! Combat command buff
- Def Name:
CombatCommandBuff - Label:
combat command - Debug Label Extra:
other
| Combat abilities are boosted thanks to being near someone who is using the combat command ability. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_CombatCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Combat command |
|
|- id="Preach health" ! Preach health
- Def Name:
PreachHealth - Label:
preach health
| This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: true
- Disappears On Death
- Disappears
|
Label | Parameters |
---|---|
Preach health |
|
|- id="Immunity drive" ! Immunity drive
- Def Name:
ImmunityDrive - Label:
immunity drive
| This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears
|
Label | Parameters |
---|---|
Immunity drive |
|
|- id="Marksman command" ! Marksman command
- Def Name:
MarksmanCommand - Label:
marksman command
| This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_CombatCommand
- Hide Mote When Not Drafted: true
- Hediff: Marksman command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Marksman command buff"
! Marksman command buff
- Def Name:
MarksmanCommandBuff - Label:
marksman command - Debug Label Extra:
other
| Someone is using the marksman command ability nearby, boosting this person's shooting abilities. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_CombatCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Marksman command |
|
|- id="Berserk trance" ! Berserk trance
- Def Name:
BerserkTrance - Label:
berserk trance
| Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Required Mental State: Berserk trance
- Disappears On Death
- Disappears
|
Label | Parameters |
---|---|
Berserk trance |
|
|- id="Research command" ! Research command
- Def Name:
ResearchCommand - Label:
research command
| This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Research command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Research command buff"
! Research command buff
- Def Name:
ResearchCommandBuff - Label:
research command - Debug Label Extra:
other
| This person's research speed is boosted because they are near someone who is using the research command ability. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Research command |
|
|- id="Farming command" ! Farming command
- Def Name:
FarmingCommand - Label:
farming command
| This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Farming command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Farming command buff"
! Farming command buff
- Def Name:
FarmingCommandBuff - Label:
farming command - Debug Label Extra:
other
| This person's farming abilities are boosted thanks to being near someone who is using the farming command ability. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Farming command |
|
|- id="Production command" ! Production command
- Def Name:
ProductionCommand - Label:
production command
| This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Production command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Production command buff"
! Production command buff
- Def Name:
ProductionCommandBuff - Label:
production command - Debug Label Extra:
other
| This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Production command |
|
|- id="Mining command" ! Mining command
- Def Name:
MiningCommand - Label:
mining command
| This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: True
- Disappears On Death
- Give Hediffs In Range
- Range: 9.9 (cells)
- Mote: Mote_WorkCommand
- Hide Mote When Not Drafted: true
- Hediff: Mining command buff
- Targeting Parameters
- Can Target Buildings: false
- Can Target Animals: false
- Can Target Mechs: false
- Only Target Colonists: true
- Disappears
| -
|- id="Mining command buff"
! Mining command buff
- Def Name:
MiningCommandBuff - Label:
mining command - Debug Label Extra:
other
| This person's mining speed is boosted thanks to being near someone who is using the mining command ability. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Comps
- Disappears
- Show Remaining Time: false
- Disappears On Death
- Link
- Require Link On Other Pawn: false
- Max Distance: 10 (cells)
- Custom Mote: Mote_WorkCommandLinkLine
- Disappears
|
Label | Parameters |
---|---|
Mining command |
|
Various
|- id="Torture crown" ! Torture crown
- Def Name:
TortureCrown - Label:
torture crown
| A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain. |
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label | Parameters |
---|---|
Torture crown |
|
|- id="Blindfolded" ! Blindfolded
- Def Name:
Blindfold - Label:
blindfolded
| A blindfold is blocking this person's vision. |
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label | Parameters |
---|---|
Blindfolded |
|
|- id="Neural supercharge" ! Neural supercharge
- Def Name:
NeuralSupercharge - Label:
neural supercharge
| An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger. |
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Give Neurocharge
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: True
|
Label | Parameters |
---|---|
Neural supercharge |
|
|- id="Biosculpting sickness" ! Biosculpting sickness
- Def Name:
BiosculptingSickness - Label:
Biosculpting sickness
| The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking. |
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 0.1%
- Makes Sick Thought: true
- Scenario Can Add: true
- Remove On Redress Chance By Days Curve:
Days | Chance |
---|---|
0 | 0% |
2 | 0% |
7 | 50% |
20 | 100% |
- Comps: Disappears
|
Label | Parameters |
---|---|
Biosculpting sickness |
|
|- id="Work focus" ! Work focus
- Def Name:
WorkFocus - Label:
work focus
| This person was energized by a ritual or event they participated in. The energy means they can now work harder. |
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: true
- Disappears On Death
- Disappears
|
Label | Parameters |
---|---|
Work focus |
|