Hediffs/Ideology/Various

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Casts Various Precepts
Torture crown Blindfolded Neural supercharge Biosculpting sickness Work focus

Name Description Details Stages
Torture crown
  • Def Name:
    TortureCrown
  • Label:
    torture crown
A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped
Label Parameters
Torture crown
  • Pain Offset: +5%
Blindfolded
  • Def Name:
    Blindfold
  • Label:
    blindfolded
A blindfold is blocking this person's vision.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped
Label Parameters
Blindfolded
Neural supercharge
  • Def Name:
    NeuralSupercharge
  • Label:
    neural supercharge
An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps
    • Give Neurocharge
    • Disappears
      • Disappears After Ticks: 60,000 ticks (1 in-game day)
      • Show Remaining Time: True
Label Parameters
Neural supercharge
Biosculpting sickness
  • Def Name:
    BiosculptingSickness
  • Label:
    Biosculpting sickness
The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Initial Severity: 0.1%
  • Makes Sick Thought: true
  • Scenario Can Add: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Disappears
      • Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
      • Show Remaining Time: true
    Label Parameters
    Biosculpting sickness
    Work focus
    • Def Name:
      WorkFocus
    • Label:
      work focus
    This person was energized by a ritual or event they participated in. The energy means they can now work harder.
    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Disappears After Ticks: 60,000 ticks (1 in-game day)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Work focus