Name |
Description |
Details |
Stages
|
Torture crown
- Def Name:
TortureCrown
- Label:
torture crown
|
A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label |
Parameters
|
Torture crown
|
|
|
Blindfolded
- Def Name:
Blindfold
- Label:
blindfolded
|
A blindfold is blocking this person's vision.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps: Remove If Apparel Dropped
|
Label |
Parameters
|
Blindfolded
|
|
|
Neural supercharge
- Def Name:
NeuralSupercharge
- Label:
neural supercharge
|
An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Give Neurocharge
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: True
|
Label |
Parameters
|
Neural supercharge
|
|
|
Biosculpting sickness
- Def Name:
BiosculptingSickness
- Label:
Biosculpting sickness
|
The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Initial Severity: 0.1%
- Makes Sick Thought: true
- Scenario Can Add: true
- Remove On Redress Chance By Days Curve:
Days |
Chance
|
0
|
0%
|
2
|
0%
|
7
|
50%
|
20
|
100%
|
- Comps: Disappears
- Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
- Show Remaining Time: true
|
Label |
Parameters
|
Biosculpting sickness
|
|
|
Work focus
- Def Name:
WorkFocus
- Label:
work focus
|
This person was energized by a ritual or event they participated in. The energy means they can now work harder.
|
- Hediff Class: HediffWithComps
- Is Bad: false
- Comps
- Disappears
- Disappears After Ticks: 60,000 ticks (1 in-game day)
- Show Remaining Time: true
- Disappears On Death
|
Label |
Parameters
|
Work focus
|
|
|