Advanced Endgame Guide
If you have survived raids, solar flares, manhunter packs among other things to arrive this far into the game, congratulations! By now you should have a fully fledged colony with a plentiful food and power supply, strong defenses and others.
Endgame defense
Endgame colonies tend to be very rich. This will attract raiders to come in large numbers to try and plunder your colony to get at the wealth stored within. They can easily overwhelm your colonists so you must have a strong defense system and clever strategies in place.
You can see Defense tactics for more defensive strategies.
Mortar battery
You can build a lot of mortars to bombard any incoming raiders. 12 - 16 should be easily affordable by an endgame colony, as well as the mortar shells needed to operate the mortars.
Mortars can be operated by any colonist as long as they are not incapable of violence.
Requesting aid
If you feel that you're overwhelmed, don't be afraid to request aid from your friendly factions.
They will be glad to send a few fighters to help your efforts. Even though they aren't that powerful in combat compared to your endgame soldiers, they can still distract them for a while, giving you time to deal with the raiders.
New bases
If you think having 1 base isn't fun enough and want to start anew, you can settle in a new area.
Unlike production bases, you can build this base in a completely new area far from your original base.
Supplies
As this base may be far from the base, resupplying will not be easy. You will need to bring these supplies with you to build a successful base:
- Food: Obviously you need food for survival. You will need at least enough for the trip to the new destination, as well as enough to sustain your colonists until you can get a stable food supply up and working.
- Steel: Vital for construction and crafting.
- Components: Vital for construction and crafting.
- Silver: For trading.
Colonists
Unlike the start of the game, you have the choice of you various colonists to choose from in order to start a new home.
Ending the game
Currently there are only 2 ways to end the game: building a ship, or travelling to a hidden ship.
Building a Ship
Unless you are desperately trying to escape the planet (e.g. incoming planetkiller) you should save the ship building for endgame (which is now).
Ships are extremely expensive; each colonist needs a ship cryptosleep casket for themselves which costs 500 steel, 4 components and 5 uranium. In addition, the other parts of the ship also cost a hefty amount to build.
Journey
Journeying to the ship is arguably cheaper as you don't need to expend huge resources to build a ship (each ship can easily cost tens of thousands of steel). However, you need plenty of food to sustain your colonists over the long journey.
Journey offers tend to spawn as far away as possible, meaning you will need to pack food for years. Colonists are unable to carry that much food on themselves to sustain them for that long, so you will either need to set up camp to forage/plant food, or bring muffalo with you. Muffalo will not use up your precious food supplies, but can slow down your caravan due to their slower speeds.
To speed up the journey, install bionic legs on as many colonists as possible.