Immunity Gain Speed

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Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from the disease before developing immunity. Its default value is 100%.

Immunity gain speed is determined by the following factors:

  • Hunger/Food:
    • 100%: Fed or Hungry
    • 90%: Urgently Hungry
    • 70%: Starving
  • Rest:
    • 100%: Rested
    • 96%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • Vitals monitor
    • 112%: When attached to any bed that's set to medical (110% + 2%)
    • 116%: When attached to a Hospital bed (114% + 2%)
    • A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.
  • Age:
    • 100%: Up to age 40.
    • 99%: At age 41; continues decreasing by 1% per 2 years over 40 (until 79).
    • 90%: At age 59; continues as above.
    • 80%: At age 79; stops decreasing.