Property:Stub Reason

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Showing 20 pages using this property.
B
General  +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. Existing info also needs verification and updating needed  +
General - Summary missing and analysis is currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +
General - insufficient mechanical detail, and analysis is currently just a Copy-paste of minor tactics previously on [[Psycasts]] - needs verification, rewriting, formatting, and expansion  +
Needs to convey detail sufficient for a new players  +
Section:1) Detail needed 2) Anomaly starting scenario 3) When sufficient detail, consider adding Acquisition optimisation to analysis  +
Section:AoE of moodlet, thought template, whether the moodlet persists after leaving the area, does the generator produce light &/or heat? Appears to be affected by EMP?  +
Section:Comparisons general flooring. depending kn focus and biome more BF can be acquired than steel. if cleanliness bonus is real, low wealth but flammable and ugly option for labs & hospitals -ugly can be overwhelmed by sculptures  +
Section:Work type, any special bills, verify content etc.  +, Section:Missing analysis  +
Section:Detail but also specifically mention if theres an effect from Psychic sensitivity  +, Section:Missing analysis  +
Essentially blank page  +
Section:Talking and Eating importance/caps are wrong on the capacity pages. The actual desc needs to be implemented there and explained here,  +
Section:Missing prioirities, combat use etc.  +
Section:Who can they be bought from and are they ever offered as quest rewards?  +
1) Corresponding Property 2) Two-way links  +, Section:General  +
Section:Ideology mechanics relating to it? Does tuning tick down while the pod is minified and/or unpowered? Operating colors? Is cleanliness to speed multiplier linear between (0,100%) and (0.6, 115%) and if so is it linear when dirty? Who can be placed in a pod and how - downed raiders (if so what happens when they come out), prisoners, slaves, do they need to be downed first etc?  +, Section:Has basics but analysis is limited and theres room for significantly more depth inc. strats for its use  +, Section:More detailed analysis. Inc. but not limited to: Better breakdown of meal and drug costs etc - what does 12 days of psychite tea cost, lavish meals etc  +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. Existing info also needs verification and updating needed  +
1) Corresponding Property 2) Two-way links  +, Section:General  +
Needs detail on 1.4 gas mechanics  +
General, also format standard, categories, and wiki interlinking to page  +