Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Stub Reason" with value "Essentially blank page". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Mental break  + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
  • Controls  + (Console controls and steam deck. Use [[Template:Console]]Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
  • Skull  + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
  • Cut content  + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
  • Hermetic crate  + (Contents and chances)
  • Security crate  + (Contents and chances.)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Hauling  + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)
  • Traits  + (Creepjoiner traits, likely in their own section due to unique mechanics)
  • Toxic Environment Resistance  + (Descriptions with and without Biotech)
  • Relic  + (Detail on pilgrims, and more in general)
  • Tox grenades  + (Details on tox gas. Analysis of general use / tactics, outside of comparison to launcher. Also infobox is still missing entries.)
  • Toxbomb launcher  + (Details on toxic creation. Analysis for general use and usage notes, outside of comparisons to grenades)
  • Nerve spiker  + (Details- how long is stun does it provides every time, define living target eyc)
  • Labyrinth  + (Determine method of Labyrinth threat scale, rewards odds, compilation of unique structures, exact means of teleportation, both in and out of the labyrinth including living/dead creatures and inanimate objects.)
  • Nerve bundle  + (Determine spawn rate)
  • Psychic Ritual Quality Offset  + (Disambiguation for the "Psychic Ritual Quality" and "Psychic Ritual Quality Offset" stats, all factors that influence quality within psychic rituals, and the resulting outcomes of psychic rituals based on quality)
  • Metal hell  + (Distinguish the pocket map from the biome of the same name)
  • Spelopede  + (Do spelopedes (after hive destroyed) still attack colonists like megaspiders do? Add to analysis)
  • Infant illness  + (Does severity phase still change inside a [[cryptosleep casket]]?)
  • Inferno cannon  + (Double check explosion through walls behavior - 1.1.0 patch seems to reference fixing bug of similar type)
  • Foraged Food Amount  + (Effect of biome bonus - what are the nutrition multipliers from each biome?)
  • Study Efficiency  + (Effective Maximum, relationship with [[Entity Study Rate]])
  • Social Impact  + (Effects on Title speech needed)
  • Fertility  + (Either better explain mechanics or make explicit link to sectionbon othwr page that explains it.)