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- 07:06, 30 October 2022 diff hist +730 Pollution Did some testing to verify how pollution spreads on the world layer
- 13:06, 29 October 2022 diff hist +74 Pollution →Creation: Decided to reword after seeing how the pollution spreads in dev mode.
- 13:00, 29 October 2022 diff hist 0 m Fabricor Fixed a red link
- 12:59, 29 October 2022 diff hist +147 Pollution Defoliator ship creating pollution explained a bit
- 12:47, 29 October 2022 diff hist +40 Power →Mechanoid Power: Mechanoids don't directly create pollution, they directly create toxic wastepacks.
- 11:33, 29 October 2022 diff hist +58 Mechanitor →Upgrades: Cumulative max bonuses from having 6 control sublinks added
- 11:26, 29 October 2022 diff hist +36 Mechanitor →Mechanoid Control: Added default values the game uses for recharge threshold and desired charge threshold
- 10:48, 29 October 2022 diff hist +644 Tunneler
- 10:34, 29 October 2022 diff hist +15 Template:Stat Factors Table Attempting to make resulting table collapsible, revert finger ready to go if I've fucked it up
- 09:09, 29 October 2022 diff hist +1,328 Mech booster Initial draft- can't upload an icon currently
- 08:01, 29 October 2022 (diff | hist) . . +663 . . Proposed table format on Talk:Genes
- 07:43, 29 October 2022 diff hist +196 Cleansweeper →Analysis: Go go mech booster mentions
- 07:40, 29 October 2022 diff hist -153 m Subcore softscanner →Analysis: Removing redundant text
- 07:40, 29 October 2022 diff hist +154 Subcore softscanner →Summary: Might as well list the mech types a standard subcore is an ingredient for gestating
- 07:34, 29 October 2022 diff hist +131 Tunneler →Analysis: Did some testing to see at what skill levels pawns reach equivalent mining speeds to a tunneler.
- 06:34, 29 October 2022 diff hist +1,033 Tunneler
- 05:20, 29 October 2022 diff hist +48 Wastepack atomizer
- 04:43, 29 October 2022 diff hist +4 m Template:Biotech navbox Softcore Softscanner now links to the page
- 04:37, 29 October 2022 diff hist -181 Toxic needle gun Can spawn in functional toxic needle guns your colonist can use via dev mode, but there's no signs they can be crafted or drop from dead Apocritons.
- 04:16, 29 October 2022 diff hist +121 Subcore softscanner Tested 3 pawns in Dev mode- scanning sickness appears to spawn as a Severity 4 medical condition, with severity reducing by 1 per day, for a 4 day overall duration.
- 03:56, 29 October 2022 diff hist +478 Fabricor
- 03:45, 29 October 2022 diff hist -8 Wastepack atomizer Little bit of a writing pass
- 03:36, 29 October 2022 diff hist +220 Paramedic →Analysis
- 18:49, 28 October 2022 diff hist -76 Paramedic Drafted paramedics can jumpjet anywhere in range regardless of where their Mechanitor is located- but they can't walk anywhere unless it's heading to the Mechanitor's command radius.
- 18:45, 28 October 2022 diff hist +322 Paramedic →Analysis: Refactored Analysis section, added new section with Work Speed information gathered through testing.
- 14:44, 28 October 2022 diff hist 0 m Paramedic Evidently it's mechanitor not mechinator
- 14:38, 28 October 2022 diff hist +7 m Paramedic →Analysis
- 14:29, 28 October 2022 diff hist +219 Mechanitor →Bandwidth: Put bandwidth costs of various mechs into a table.
- 14:20, 28 October 2022 diff hist 0 m Fabricor Agrihand -> Fabricor
- 14:18, 28 October 2022 diff hist +1,012 Paramedic →Analysis: Added some thoughts on the Paramedic Mechanoid
- 13:53, 28 October 2022 diff hist +1 m Wastepack atomizer .92 -> 0.92
- 13:51, 28 October 2022 diff hist +1,043 Wastepack atomizer Redid the analysis section with what I hope y'all find to be a snazzy table.