Property:Stub Reason

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Showing 20 pages using this property.
H
Section:Missing summary details  +, Section:Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc  +
General stub, but also has nutrition of 0.05, but who is it edible by? Animals only? Starving Humans?  +
Section:Missing lore section  +, Section:Summary lacking, also needs links to raid types.  +
Section:Missing summary details  +, Section:Missing detailed analysis - when to construct, value proposition, when to replace, when it stays useful, when to get rid of it etc  +
To quote: "Anomaly has provided so many new employment opportunities for freedom-challenged individuals" - e.g. psychic rituals, ghoulification, shambler traps etc. Inhumanized also offers new ways of making nobody care about offboarding human resources  +, Section:Are subcores ever profitable?  +, Section:1) Mood debuffs involving the Ideology DLC needed. 2) Benefits of executions for development points as a human resource  +
What exactly is this page?  +
General, also what is thenrange calculation for nearby animals turning manhunter, both the target and similar amimals nearby  +
Actual mechanical detail on revenge chances  +
I
Section:General use, value prop, strats, prisoner control with brain implants etc.  +
Section:General,specific strategies with images if necessary, value proposition etc  +, Section:Missing summary besides the basic IED information template. Note the displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant  +
Section:General use, value prop, strats etc.  +
Section:Set up basic ideas but can't really think of many other potential strategies for it cause it overlaps so much with Tox traps  +
Section:1) Density affects exposure - what densities? Consider also integrating information into requested image. 2) Verify radius - displayed AoE IS NOT the AoE of the final gas cloud, but also cloud densities may be relevant  +
General stub and parity across [[Small altar]], [[Medium altar]], [[Large altar]], [[Grand altar]] and [[Ideogram]]  +, Section:Largely missing analysis  +
Section:Better summary with some specifics but leave predominately as link to the main page  +, Section:Missing significant detail, options etc.  +, Section:Missing several details inc but not limited to how it spawns on pawns  +,
General - mechanics, modifiers, how it actually affects conversion rates etc.  +
Section:You can give other ideos roles to superscede the limitation on 2 types/ideo. Similarly building servant ideos - e.g. high life for drug production bonuses  +
General  +
order of operations  +, Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]]  +
1) Corresponding Property 2) Two-way links  +, Section:General  +