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A list of all pages that have property "Stub Reason" with value "Section:General use, value prop, strats etc.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Shield Max Energy  + (1) Corresponding Property 2) Two-way links)
  • Medical Potency  + (Section:General Version history)
  • Ranged Cooldown  + (2) Two-way links)
  • Honor Value  + (1) Two-way links)
  • Animals Learning Factor  + (1) Two-way links)
  • Armor - Sharp  + (1) Two-way links)
  • Shield Recharge Rate  + (1) Corresponding Property 2) Two-way links)
  • Psychic Sensitivity Offset  + (Order of operations)
  • Insulation - Cold  + (1) Two-way links)
  • Neural Heat Gain  + (Section:General Version history)
  • Neural Heat Limit  + (1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup)
  • Melee Cooldown (Pawn)  + (1) Corresponding Property 2) Two-way links)
  • Genepack  + (Section:General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
  • Eltex robe  + (Section:General analysis - e.g. value propositio, worth seeking out, worth not using a duster for, wb prestige armor etc.)
  • Twisted meat  + (General)
  • Body part weapons  + (General stub)
  • Apparel  + (Section:General and also how the automatic apparel selection works)
  • Autobong  + (Section:Tolerance? How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
  • Space  + (Section:General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.)
  • Rituals  + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
  • Mech high-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Mech low-shield  + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
  • Reliquary  + (Section:General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
  • Pollution stimulus  + (Section:General stub, also verify as above.)
  • Ideoligion  + (Section:Better summary with some specifics but leave predominately as link to the main page)
  • IED EMP trap  + (Section:General use, value prop, strats, prisoner control with brain implants etc.)
  • Sterilizing stomach  + (Section:General value proposition needed, not just comparisons to other stomachs)
  • Reprocessor stomach  + (Section:General value proposition needed, not just comparisons to other stomachs)
  • Nuclear stomach  + (Section:General value proposition needed, not just comparisons to other stomachs)
  • Scorcher  + (Section:General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
  • Stoneskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Armorskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Toughskin gland  + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
  • Burnbong  + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
  • Roles  + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
  • IED deadlife trap  + (Section:General,specific strategies with images if necessary, value proposition etc)
  • Neural supercharger  + (Section:General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
  • Pikeman  + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Centurion  + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
  • Flood light  + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
  • Rice  + (Section:General. Use actual numbers)
  • Potatoes  + (Section:General. Use actual numbers)
  • Transport pod  + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
  • Neurocalculator  + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
  • Ritual spot  + (Section:Missing a lot of mechanical detail)
  • Adrenal heart  + (Missing infobox details and almost all information. description is a priority)
  • Psychic sensitizer  + (Section:Where does it go etc. Bring it up to standard.)
  • Egg box  + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
  • Mindscrew  + (Section:Gives examples of uses without consideration of whether and/or when they're worth while)
  • Trees  + (Section:Good start but how much work to plant and replant, icons etc)