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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shield Max Energy + (1) Corresponding Property 2) Two-way links)
- Medical Potency + (Section:General Version history)
- Ranged Cooldown + (2) Two-way links)
- Honor Value + (1) Two-way links)
- Animals Learning Factor + (1) Two-way links)
- Armor - Sharp + (1) Two-way links)
- Shield Recharge Rate + (1) Corresponding Property 2) Two-way links)
- Psychic Sensitivity Offset + (Order of operations)
- Insulation - Cold + (1) Two-way links)
- Neural Heat Gain + (Section:General Version history)
- Neural Heat Limit + (1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup)
- Melee Cooldown (Pawn) + (1) Corresponding Property 2) Two-way links)
- Genepack + (Section:General also market value generally and for specific genes with the modifier such as [[Genes#Fire spew|Fire spew]])
- Eltex robe + (Section:General analysis - e.g. value propositio, worth seeking out, worth not using a duster for, wb prestige armor etc.)
- Twisted meat + (General)
- Body part weapons + (General stub)
- Apparel + (Section:General and also how the automatic apparel selection works)
- Autobong + (Section:Tolerance? How is the radius affected by walls? Does it go thru [[vent]]s like [[gas]]es? Etc)
- Space + (Section:General mechanics - are space values instantenous, do they tick up and down gradually, at what rates, ideoligion effects [[Ideoligion#Small spaces]], [[undergrounder]] etc.)
- Rituals + (Role change ritual. Also rituals are not ideology-specific mechanics. Should non-ideology related rituals have a separate page? Adapt the empty sections at the bottom of page)
- Mech high-shield + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
- Mech low-shield + (Section:Compare [[low shield pack]] for adequate detail. Radius graphics similar to the low shield pack page would be nice.)
- Reliquary + (Section:General stub - how to use, its effects when housing a relic and when not, pilgrims, etc.)
- Pollution stimulus + (Section:General stub, also verify as above.)
- Ideoligion + (Section:Better summary with some specifics but leave predominately as link to the main page)
- IED firefoam trap + (Section:General use, value prop, strats etc.)
- IED EMP trap + (Section:General use, value prop, strats, prisoner control with brain implants etc.)
- Sterilizing stomach + (Section:General value proposition needed, not just comparisons to other stomachs)
- Reprocessor stomach + (Section:General value proposition needed, not just comparisons to other stomachs)
- Nuclear stomach + (Section:General value proposition needed, not just comparisons to other stomachs)
- Scorcher + (Section:General viability (is it good/bad?) post-bandwidth change. More specific for when it is good)
- Stoneskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Armorskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Toughskin gland + (Section:General, also see also standard of [[Prosthetic leg]] re capacities et al)
- Burnbong + (Section:General, also specify whether it can be activated outside of the ritual. Hard numbers on the smokeleaf cloud effects would also be better than approximations)
- Roles + (Section:General, but also "Leader Resentment" thoughts in Thoughts_IdeoRole.xml)
- IED deadlife trap + (Section:General,specific strategies with images if necessary, value proposition etc)
- Neural supercharger + (Section:General. Also: What happens if loses power, what options are there for control, who can and will automatically use the supercharger etc)
- Pikeman + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Centurion + (Section:General. Ensure parity with other non-commander mechs, whatever standard you or others might decide to set.)
- Flood light + (Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.)
- Rice + (Section:General. Use actual numbers)
- Potatoes + (Section:General. Use actual numbers)
- Transport pod + (Section:Reports that pods targeted inside rooms ALWAYS land scattered in that room. If true, then should be reflected here, and in the analysis)
- Neurocalculator + (Section:Summary generally. Order of operation to the benefit, stacking, implant location)
- Ritual spot + (Section:Missing a lot of mechanical detail)
- Adrenal heart + (Missing infobox details and almost all information. description is a priority)
- Psychic sensitizer + (Section:Where does it go etc. Bring it up to standard.)
- Egg box + (Section:Generally stubby, but also what range will an egg layer walk to lay them in the box?)
- Mindscrew + (Section:Gives examples of uses without consideration of whether and/or when they're worth while)
- Trees + (Section:Good start but how much work to plant and replant, icons etc)