Template:Animal Health Table/Snake
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Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 30 | 1 | 100% | 55% | N/A[4] | Moving | Death | |
Head | 30 | 1 | 20% | 4% | Body | Hearing | Death | |
Skull | 25 | 1 | 30.0% | 3% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | 50.0% | 3% | Skull | Consciousness | Death Damage always results in scarring. | |
Eye | 10 | 2 | 10.0% | 2% | Head | Sight | -25% Sight. -100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Nose | 10 | 1 | 15.0% | 3% | Head | - | - | |
Mouth | 20 | 1 | 15.0% | 3% | Head | Manipulation Eating Talking |
Cannot be destroyed Up to -96% Manipulation Up to -96% Eating Up to -96% Talking | |
Heart | 15 | 1 | 3% | 3% | Torso | Blood Pumping | Death | |
Lung | 15 | 2 | 3% | 3% | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | 20 | 1 | 5% | 5% | Torso | Metabolism | -50% Metabolism | |
Liver | 20 | 1 | 5% | 5% | Torso | Blood Filtration Metabolism |
Death | |
Kidney | 15 | 2 | 3% | 3% | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.