Hediffs/Ideology

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Revision as of 15:57, 8 October 2024 by JuliaCat (talk | contribs) (Created page with "{{Ideology}} === Casts === {{Main|Hediffs/Ideology/Casts}} {{:Hediffs/Ideology/Casts}} === Various === {{Main|Hediffs/Ideology/Various}} {{:Hediffs/Ideology/Various}} ===...")
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Casts


|- id="Work drive" ! Work drive


  • Def Name:
    WorkDrive
  • Label:
    work drive

| The sense of being called upon by a leader to work harder. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death

|

Label Parameters
Work drive

|- id="Combat command" ! Combat command


  • Def Name:
    CombatCommand
  • Label:
    combat command

| By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_CombatCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Combat command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Combat command buff" ! Combat command buff


  • Def Name:
    CombatCommandBuff
  • Label:
    combat command
  • Debug Label Extra:
    other

| Combat abilities are boosted thanks to being near someone who is using the combat command ability. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_CombatCommandLinkLine

|

Label Parameters
Combat command

|- id="Preach health" ! Preach health


  • Def Name:
    PreachHealth
  • Label:
    preach health

| This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: true
    • Disappears On Death

|

Label Parameters
Preach health

|- id="Immunity drive" ! Immunity drive


  • Def Name:
    ImmunityDrive
  • Label:
    immunity drive

| This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True

|

Label Parameters
Immunity drive

|- id="Marksman command" ! Marksman command


  • Def Name:
    MarksmanCommand
  • Label:
    marksman command

| This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_CombatCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Marksman command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Marksman command buff" ! Marksman command buff


  • Def Name:
    MarksmanCommandBuff
  • Label:
    marksman command
  • Debug Label Extra:
    other

| Someone is using the marksman command ability nearby, boosting this person's shooting abilities. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_CombatCommandLinkLine

|

Label Parameters
Marksman command

|- id="Berserk trance" ! Berserk trance


  • Def Name:
    BerserkTrance
  • Label:
    berserk trance

| Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
    • Disappears On Death

|

Label Parameters
Berserk trance

|- id="Research command" ! Research command


  • Def Name:
    ResearchCommand
  • Label:
    research command

| This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Research command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Research command buff" ! Research command buff


  • Def Name:
    ResearchCommandBuff
  • Label:
    research command
  • Debug Label Extra:
    other

| This person's research speed is boosted because they are near someone who is using the research command ability. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine

|

Label Parameters
Research command

|- id="Farming command" ! Farming command


  • Def Name:
    FarmingCommand
  • Label:
    farming command

| This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Farming command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Farming command buff" ! Farming command buff


  • Def Name:
    FarmingCommandBuff
  • Label:
    farming command
  • Debug Label Extra:
    other

| This person's farming abilities are boosted thanks to being near someone who is using the farming command ability. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine

|

Label Parameters
Farming command

|- id="Production command" ! Production command


  • Def Name:
    ProductionCommand
  • Label:
    production command

| This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Production command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Production command buff" ! Production command buff


  • Def Name:
    ProductionCommandBuff
  • Label:
    production command
  • Debug Label Extra:
    other

| This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine

|

Label Parameters
Production command

|- id="Mining command" ! Mining command


  • Def Name:
    MiningCommand
  • Label:
    mining command

| This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Mining command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true

| -


|- id="Mining command buff" ! Mining command buff


  • Def Name:
    MiningCommandBuff
  • Label:
    mining command
  • Debug Label Extra:
    other

| This person's mining speed is boosted thanks to being near someone who is using the mining command ability. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine

|

Label Parameters
Mining command


Various


|- id="Torture crown" ! Torture crown


  • Def Name:
    TortureCrown
  • Label:
    torture crown

| A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain. |

  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped

|

Label Parameters
Torture crown
  • Pain Offset: +5%

|- id="Blindfolded" ! Blindfolded


  • Def Name:
    Blindfold
  • Label:
    blindfolded

| A blindfold is blocking this person's vision. |

  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped

|

Label Parameters
Blindfolded

|- id="Neural supercharge" ! Neural supercharge


  • Def Name:
    NeuralSupercharge
  • Label:
    neural supercharge

| An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger. |

  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps
    • Give Neurocharge
    • Disappears
      • Disappears After Ticks: 60,000 ticks (1 in-game day)
      • Show Remaining Time: True

|

Label Parameters
Neural supercharge

|- id="Biosculpting sickness" ! Biosculpting sickness


  • Def Name:
    BiosculptingSickness
  • Label:
    Biosculpting sickness

| The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking. |

  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Initial Severity: 0.1%
  • Makes Sick Thought: true
  • Scenario Can Add: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Disappears
      • Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
      • Show Remaining Time: true

    |

    Label Parameters
    Biosculpting sickness

    |- id="Work focus" ! Work focus


    • Def Name:
      WorkFocus
    • Label:
      work focus

    | This person was energized by a ritual or event they participated in. The energy means they can now work harder. |

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Disappears After Ticks: 60,000 ticks (1 in-game day)
        • Show Remaining Time: true
      • Disappears On Death

    |

    Label Parameters
    Work focus


    Precepts - Scarification

    Hediffs/Ideology/Precepts - Scarification