Name |
Description |
Details |
Stages
|
Shambler
- Def Name:
Shambler
- Label:
shambler
|
This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire.
|
- Hediff Class: Hediff_Shambler
- Ever Curable By Item: false
- Duplication Allowed: false
- Keep On Body Part Restoration: true
- Comps
- Disappears And Kills
- Comp Class: HediffComp_DisappearsAndKills_Shambler
- Disappears After Ticks: 252,000 ticks (4.2 in-game days) ~ 288,000 ticks (4.8 in-game days)
- Show Remaining Time: true
- Disappears On Death
- Attach Points
|
Label |
Parameters
|
Shambler
|
|
|
Rising
- Def Name:
Rising
- Label:
rising
|
Mysterious archotechnological influences are reanimating this creature's corpse.
|
- Ever Curable By Item: false
- Record Downed Tale: false
|
|
Shambler corpse
- Def Name:
ShamblerCorpse
- Label:
shambler corpse
|
This creature had previously been re-animated by corrupted archites.
|
- Force Remove On Resurrection: true
We need this hediff so that we can track which corpses came from shamblers since the shambler hediff is removed on death Currently this is used to increase deterioration rates and render scars on the corpses — Developer comment
|
-
|
Ghoul
- Def Name:
Ghoul
- Label:
ghoul
|
This person has been implanted with an archotech shard, twisting them into a jittering murder machine. Its body is an amalgam of flesh and metal, while its mind cycles between half-conscious stupor and murderous intent.
They cannot work; they only fight. Ghouls must eat raw meat. If they go hungry, they can turn hostile.
Many find ghouls' constant twitching to be disturbing, even when they aren't killing someone.
|
- Hediff Class: HediffWithComps
- Ever Curable By Item: false
- Keep On Body Part Restoration: true
- Comps: Attach Points
|
|
Meat hunger
- Def Name:
MeatHunger
- Label:
meat hunger
|
This creature is ravenously hungry for raw meat. It may become hostile if it gets too hungry.
|
- Hediff Class: Hediff_MeatHunger
- Ever Curable By Item: false
- Max Severity: 100%
- Always Show Severity: true
|
Label |
Parameters
|
-
|
|
initial
|
|
moderate
|
|
extreme
|
|
|
Ghoul frenzy
- Def Name:
GhoulFrenzy
- Label:
ghoul frenzy
|
This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
|
- Hediff Class: HediffWithComps
- Ever Curable By Item: false
- Comps
- Disappears
- Show Remaining Time: true
- Effecter
- State Effecter: GhoulFrenzy
|
Label |
Parameters
|
Ghoul frenzy
|
|
|
Resurrection coma
- Def Name:
ResurrectionComa
- Label:
resurrection coma
|
A mixture of deadlife dust and advanced biochemicals course through this creature’s veins.
|
- Hediff Class: HediffWithComps
- Comps: Disappears
- Disappears After Ticks: 10,000 ticks (4 in-game hours) ~ 15,000 ticks (6 in-game hours)
- Show Remaining Time: true
|
Label |
Parameters
|
Resurrection coma
|
|
|
Awoken unnatural corpse
- Def Name:
AwokenCorpse
- Label:
awoken unnatural corpse
|
The energy building within this corpse is erupting. It has risen and is attacking with increasing power and speed. It will not stop until it reaches its victim.
|
- Hediff Class: HediffWithComps
- Initial Severity: 0.1%
- Max Severity: 100%
- Ever Curable By Item: false
- Keep On Body Part Restoration: true
- Comps
- Severity Per Second
- Severity Per Second Range: +1.11% (15 seconds per stage, for 6 stages)
- Message Stage Increased
- Message: The unnatural corpse is moving faster!
|
Label |
Parameters
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
-
|
|
|
Rapid regeneration
- Def Name:
RapidRegeneration
- Label:
rapid regeneration
|
This creature has stored an incredible amount of healing energy. While not unlimited, it will rapidly regenerate until its energy has been exhausted.
|
- Hediff Class: Hediff_RapidRegeneration
- Is Bad: false
- Prevents Death: true
- Keep On Body Part Restoration: True
|
Label |
Parameters
|
Rapid regeneration
|
- Min Severity: 0%
- Regeneration: 30000
- Show Regeneration Stat: false
- Pain Shock Threshold Offset: +1000%
|
|