Name |
Description |
Details |
Stages
|
Pregnant (human)
- Def Name:
PregnantHuman
- Label:
pregnant
- Label Noun:
pregnancy
- Debug Label Extra:
human
|
A baby growing inside a woman, preparing to be born. In humans, pregnancy lasts for 18 days and is divided into 3 trimesters. As the pregnancy grows it will reduce the mother's mobility. For some mothers, pregnancy may induce nausea or mood swings that can be hard to deal with.
|
- Hediff Class: Hediff_Pregnant
- Default Label Color:
- Is Bad: false
- Initial Severity: 0.1%
- Prevents Pregnancy: true
- Pregnant: true
- Comps
- Message After Ticks
- Ticks: 600 ticks (10 secs)
- Letter Label:
{0_labelShort} pregnant
- Letter Text:
{0_labelShort} is pregnant!
- Letter Type: HumanPregnancy
- Comp Class: HediffComp_PregnantHuman
|
Label |
Parameters
|
first trimester
|
- Hunger Rate Factor Offset: +10%
|
second trimester
|
- Min Severity: 33.3%
- Hunger Rate Factor Offset: +30%
- Moving Offset: −10%
- Manipulation Offset: −5%
|
third trimester
|
- Min Severity: 66.6%
- Hunger Rate Factor Offset: +50%
- Moving Offset: −50%
- Manipulation Offset: −10%
|
|
Morning sickness
- Def Name:
MorningSickness
- Label:
morning sickness
|
This is a common side effect of pregnancy, and despite the name isn't limited to mornings. While this is ongoing, the person suffers from nausea, dizziness, and fuzzy thinking.
|
- Hediff Class: HediffWithComps
- Makes Sick Thought: true
- Comps: Disappears
- Disappears After Ticks: 10,000 ticks (4 in-game hours) ~ 20,000 ticks (8 in-game hours)
- Show Remaining Time: true
|
Label |
Parameters
|
Morning sickness
|
|
|
Pregnancy mood
- Def Name:
PregnancyMood
- Label:
pregnancy mood
|
This common side effect of pregnancy represents a rising and falling mood caused by unbalanced hormones.
|
- Hediff Class: HediffWithComps
- Comps
- Disappears
- Disappears After Ticks: 20,000 ticks (8 in-game hours) ~ 40,000 ticks (16 in-game hours)
- Show Remaining Time: true
- Give Random Situational Thought
- Thought Defs:
- PregnancyMood_Collapse
- PregnancyMood_Down
- PregnancyMood_Up
- PregnancyMood_High
|
-
|
Labor (dilation)
- Def Name:
PregnancyLabor
- Label:
labor (dilation)
|
The condition of being about to give birth. Labor moves through multiple stages with different levels of pain and contractions. Each labor is different, and pain can rise and fall unpredictably over time. Labor ends when the baby is born.
|
- Hediff Class: Hediff_Labor
- Blocks Sleeping: true
- Prevents Pregnancy: true
- Pregnant: true
- Comps
- Disappears
- Disappears After Ticks: 1,700 ticks (0.68 in-game hours) ~ 25,000 ticks (10 in-game hours)
- Show Remaining Time: true
- Randomize Stage With Interval
- Ticks To Randomize: 5,000 ticks (2 in-game hours) ~ 15,000 ticks (6 in-game hours)
- Notify Message:
{PAWN_labelShort}'s labor went from {1} to {2}.
- Effecter
- State Effecter: LaborEarly
|
Label |
Parameters
|
mild
|
- Min Severity: 1%
- Pain Offset: +25%
- Moving Post Factor: ×40%
|
intense
|
- Min Severity: 30%
- Pain Offset: +50%
- Moving Post Factor: ×20%
|
debilitating
|
- Min Severity: 60%
- Pain Offset: +85%
- Moving Post Factor: ×0%
|
|
Labor (pushing)
- Def Name:
PregnancyLaborPushing
- Label:
labor (pushing)
|
The baby is descending the birth canal and the mother has a strong urge to push. The birth is imminent.
|
- Hediff Class: Hediff_LaborPushing
- Blocks Sleeping: true
- Prevents Crawling: true
- Prevents Pregnancy: true
- Pregnant: true
- Comps
- Disappears
- Disappears After Ticks: 800 ticks (13.33 secs) ~ 5,000 ticks (2 in-game hours)
- Effecter
- State Effecter: LaborLate
|
Label |
Parameters
|
Labor (pushing)
|
- Pain Offset: +85%
- Moving Post Factor: ×0%
|
|
Postpartum exhaustion
- Def Name:
PostpartumExhaustion
- Label:
postpartum exhaustion
|
General after-effects of giving birth. This mother needs some time to physically recover.
|
- Hediff Class: HediffWithComps
- Initial Severity: 0.1%
- Comps
- Disappears
- Disappears After Ticks: 40,000 ticks (16 in-game hours)
- Show Remaining Time: true
- Severity Per Day: +66.667%
|
Label |
Parameters
|
-
|
|
-
|
- Min Severity: 25%
- Moving Post Factor: ×30%
|
|
Stillborn
- Def Name:
Stillborn
- Label:
stillborn
|
This baby died due to non-specific complications during pregnancy.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Makes Sick Thought: true
- Initial Severity: 0%
- Lethal Severity: 0%
- Remove On Redress Chance By Days Curve:
Days |
Chance
|
0
|
0%
|
2
|
0%
|
7
|
50%
|
20
|
100%
|
|
-
|
Infant illness
- Def Name:
InfantIllness
- Label:
infant illness
|
Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.
The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.
Effects of various birth complications
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Tendable: true
- Makes Sick Thought: true
- Initial Severity: 40%
- Lethal Severity: 100%
- Comps
- Randomize Severity Phases
- Ticks To Randomize: 60,000 ticks (1 in-game day) ~ 180,000 ticks (3 in-game days)
- Notify Message:
{PAWN_labelShort}'s infant illness went from {1} to {2}.
- Phases:
Label Prefix |
Description Extra |
Severity Per Day
|
grave
|
that are life threatening without exceptional medical care and glitterworld medicine. |
+50%
|
bad
|
that are life threatening without good medical care and standard medicine. |
+30%
|
common
|
that can be life threatening without basic medicine and tending. |
+10%
|
mild
|
which make the baby slightly ill but, at this rate, they will recover on their own. |
−25%
|
- Tend Duration
- Base Tend Duration Hours: 18
- Tend Overlap Hours: 6
- Severity Per Day Tended: −35%
- Immunizable
- Immunity Per Day Sick: +10%
- Severity Per Day Immune: −70%
- Immunity Per Day Not Sick: −70%
- Hidden: true
- Remove On Redress Chance By Days Curve:
Days |
Chance
|
0
|
0%
|
2
|
0%
|
7
|
50%
|
20
|
100%
|
|
Label |
Parameters
|
minor
|
|
major
|
- Min Severity: 33%
- Pain Offset: +8%
- Vomit MTB Days: 1
- Sleep Fall Rate Offset: +100%
|
extreme
|
|
extreme
|
|
|
Lactating
- Def Name:
Lactating
- Label:
lactating
|
The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.
People who are lactating will have a harder time becoming pregnant.
|
- Hediff Class: HediffWithComps
- Initial Severity: 100%
- Ever Curable By Item: false
- Comps
- Severity Per Day: −10%
- Message On Removal
- Message On Non Zero Severity: false
- Message:
{0} is no longer lactating due to not breastfeeding for 10 days.
- Message Type: SilentInput
- Only Message For Colonists Or Prisoners: true
- Lactating
- Ticks To Full Charge: 15,000 ticks (6 in-game hours) (6 hrs: 2 to feed a baby and 4 to recover.)
- Initial Charge: 0.125
- full Charge Amount: 0.125
- Label In Brackets:
milk fullness {CHARGEFACTOR_percentage}
- Min Charge To Activate: 0.031
- Remove If Other Hediff
- Hediffs: Malnutrition
- Stages: 2~
- MTB Hours: 4
- Message:
{0} is no longer lactating due to malnutrition.
- Message Type: SilentInput
- Only Message For Colonists Or Prisoners: true
|
Label |
Parameters
|
Lactating
|
|
|
Pollution stimulus
- Def Name:
PollutionStimulus
- Label:
pollution stimulus
|
This creature has been energized by exposure to pollution.
The pollution-stimulus response was originally engineered to help giant insects in their role as anti-mechanoid bioweapons. However, the gene has since been used to help people function in polluted areas as well.
This creature has been energized by exposure to pollution.
|
- Hediff Class: HediffWithComps
- Default Label Color:
- Is Bad: false
- Makes Sick Thought: false
- Scenario Can Add: false
- Min Severity: 0%
- Initial Severity: 1%
- Max Severity: 100%
- Comps: Pollution
- Polluted Severity: +3.33% (+99.9% / 1,800 ticks (30 secs))
- Unpolluted Severity: −0.3% (−100% / 20,000 ticks (8 in-game hours))
- Interval: 60 ticks (1 sec)
|
Label |
Parameters
|
minor
|
|
moderate
|
|
maximum
|
|
|