Infant illness
- Def Name:
InfantIllness
- Label:
infant illness
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Effects of various birth complications. If the baby can survive for 10 days, they will be strong enough to recover on their own.
The illness will wax and wane in strength over time, requiring different levels of tending and medicine to recover.
Effects of various birth complications
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- Hediff Class: HediffWithComps
- Default Label Color:
- Tendable: true
- Makes Sick Thought: true
- Initial Severity: 40%
- Lethal Severity: 100%
- Comps
- Randomize Severity Phases
- Ticks To Randomize: 60,000 ticks (1 in-game day) ~ 180,000 ticks (3 in-game days)
- Notify Message:
{PAWN_labelShort}'s infant illness went from {1} to {2}.
- Phases:
Label Prefix |
Description Extra |
Severity Per Day
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grave
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that are life threatening without exceptional medical care and glitterworld medicine. |
+50%
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bad
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that are life threatening without good medical care and standard medicine. |
+30%
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common
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that can be life threatening without basic medicine and tending. |
+10%
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mild
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which make the baby slightly ill but, at this rate, they will recover on their own. |
−25%
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- Tend Duration
- Base Tend Duration Hours: 18
- Tend Overlap Hours: 6
- Severity Per Day Tended: −35%
- Immunizable
- Immunity Per Day Sick: +10%
- Severity Per Day Immune: −70%
- Immunity Per Day Not Sick: −70%
- Hidden: true
- Remove On Redress Chance By Days Curve:
Days |
Chance
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0
|
0%
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2
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0%
|
7
|
50%
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20
|
100%
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|
Label |
Parameters
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minor
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|
major
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- Min Severity: 33%
- Pain Offset: +8%
- Vomit MTB Days: 1
- Sleep Fall Rate Offset: +100%
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extreme
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extreme
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|
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